<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6955055545823171827</id><updated>2012-02-13T00:29:04.294-02:00</updated><category term='Demo Reels'/><category term='Scripting'/><category term='Gaming'/><category term='3D Generalist'/><category term='Rigging'/><category term='Tutorials'/><title type='text'>DANILO PINHEIRO - nilouco</title><subtitle type='html'>Character TD - R&amp;amp;D</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-5369274381490838778</id><published>2012-02-04T15:25:00.001-02:00</published><updated>2012-02-04T15:30:23.237-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Conquistador</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-M0ADqG8JAXE/Ty1k2oBDC1I/AAAAAAAAAYo/luIZL4DV60g/s1600/steamworkshop_tf2_morium_thumb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-M0ADqG8JAXE/Ty1k2oBDC1I/AAAAAAAAAYo/luIZL4DV60g/s320/steamworkshop_tf2_morium_thumb.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;I am very very happy because the "&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=6033" target="_blank"&gt;Morium&lt;/a&gt;" hat, named "&lt;a href="http://wiki.teamfortress.com/wiki/Conquistador" target="_blank"&gt;Conquistador&lt;/a&gt;", is now in &lt;a href="http://www.teamfortress.com/" target="_blank"&gt;Team Fortress 2&lt;/a&gt; game by &lt;a href="http://www.valvesoftware.com/" target="_blank"&gt;Valve&lt;/a&gt;.&amp;nbsp;Thank you Valve and everyone who voted for it! I hope you enjoy this soldier hat in the best game ever :D&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[FR]&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif;"&gt;Je suis trop heureux parce que le chapeau "&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=6033" target="_blank"&gt;Morium&lt;/a&gt;", qui&amp;nbsp;s’appelle&amp;nbsp;"&lt;a href="http://wiki.teamfortress.com/wiki/Conquistador" target="_blank"&gt;Conquistador&lt;/a&gt;", est maintenant dans le jeu &lt;a href="http://www.teamfortress.com/" target="_blank"&gt;Team Fortress 2&lt;/a&gt; de la &lt;a href="http://www.valvesoftware.com/" target="_blank"&gt;Valve&lt;/a&gt;. Merci beaucoup Valve et tout le monde qui a voté! J'espère que vous&amp;nbsp;appréciez&amp;nbsp;ce chapeau du soldat dans le meilleur jeu de tous les temps :D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif;"&gt;Estou muito muito feliz porque o chapeu "&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=6033" target="_blank"&gt;Morium&lt;/a&gt;", chamado "&lt;a href="http://wiki.teamfortress.com/wiki/Conquistador" target="_blank"&gt;Conquistador&lt;/a&gt;", esta agora no jogo &lt;a href="http://www.teamfortress.com/" target="_blank"&gt;Team Fortress 2&lt;/a&gt; da &lt;a href="http://www.valvesoftware.com/" target="_blank"&gt;Valve&lt;/a&gt;. Muito obrigado Valve e a todos que votaram por ele! Espero que gostem desse chapeu do soldado no melhor jogo de todos os tempos :D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-5369274381490838778?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/5369274381490838778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=5369274381490838778&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5369274381490838778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5369274381490838778'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2012/02/conquistador.html' title='Conquistador'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-M0ADqG8JAXE/Ty1k2oBDC1I/AAAAAAAAAYo/luIZL4DV60g/s72-c/steamworkshop_tf2_morium_thumb.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-6267868115994845688</id><published>2011-12-11T15:00:00.000-02:00</published><updated>2011-12-11T15:00:27.464-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Coke - Goals</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;i&gt;&amp;nbsp;It is a great job that I&amp;nbsp;enjoyed&amp;nbsp;to work&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;as a remote freelancer&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;while I lived in Montreal. I liked&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;because I could use some python scripts that I wrote for the Remote Asset Manager in&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;&lt;a href="http://vetorzero.com.br/en/2011/08/coca-cola-gols/" target="_blank"&gt;Vetor Zero&lt;/a&gt; / &lt;a href="http://www.animatorio.com.br/src/site.html" target="_blank"&gt;Animatorio&lt;/a&gt; studio&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;:) Thanks &lt;a href="http://riggerman.animationblogspot.com/" target="_blank"&gt;Richard Kazuo (riggerman)&lt;/a&gt;, Vivi Adade, &lt;a href="http://vimeo.com/29835661" target="_blank"&gt;Wesley Schneider&lt;/a&gt; and all team for the good result!&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[FR] &lt;/b&gt;Celui-ci est un excellent travail où j'ai aimé travailler comme un freelancer à distance pendant que j'habitais à Montréal. J'ai aimé parce que j'ai pu utiliser quelques scripts en python que j'ai écrit pour le Remote Asset Manager dans le &lt;a href="http://vetorzero.com.br/en/2011/08/coca-cola-gols/" target="_blank"&gt;Vetor Zero&lt;/a&gt; / &lt;a href="http://www.animatorio.com.br/src/site.html" target="_blank"&gt;Animatorio&lt;/a&gt; studio :) Merci &lt;a href="http://riggerman.animationblogspot.com/" target="_blank"&gt;Richard Kazuo (riggerman)&lt;/a&gt;, Vivi Adade, &lt;a href="http://vimeo.com/29835661" target="_blank"&gt;Wesley Schneider&lt;/a&gt; et toute l'équipe pour le très bon résultat.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT]&amp;nbsp;&lt;/b&gt;Esse é um trabalho legal que eu gostei de participar como freelancer remoto enquanto eu morava em Montreal. Eu gostei pois eu pude usar alguns scripts em python que eu escrevi para o Remote Asset Manager na &lt;a href="http://vetorzero.com.br/en/2011/08/coca-cola-gols/" target="_blank"&gt;Vetor Zero&lt;/a&gt; / &lt;a href="http://www.animatorio.com.br/src/site.html" target="_blank"&gt;Animatorio&lt;/a&gt; estudio :) Obrigado &lt;a href="http://riggerman.animationblogspot.com/" target="_blank"&gt;Richard Kazuo (riggerman)&lt;/a&gt;, Vivi Adade, &lt;a href="http://vimeo.com/29835661" target="_blank"&gt;Wesley Schneider &lt;/a&gt;e toda equipe pelo otimo resultado.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;Rigging:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="http://player.vimeo.com/video/33485226?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;Final Results:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="472" mozallowfullscreen="" src="http://player.vimeo.com/video/27592126?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="472" mozallowfullscreen="" src="http://player.vimeo.com/video/27592556?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-6267868115994845688?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/6267868115994845688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=6267868115994845688&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/6267868115994845688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/6267868115994845688'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/12/coke-goals.html' title='Coke - Goals'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7658869839918305991</id><published>2011-12-10T17:03:00.000-02:00</published><updated>2011-12-10T17:03:56.348-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Cinemark Trailer - 2011</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt; &lt;i&gt;This is the 2011 Cinemark trailer where I had the opportunity to create some rigs for &lt;a href="http://www.cbsp.com.br/" target="_blank"&gt;Casablanca studio&lt;/a&gt; as a remote freelancer. Thanks &lt;a href="http://riggerman.animationblogspot.com/" target="_blank"&gt;Riggerman&lt;/a&gt; and Aline Lima for the support and also &lt;a href="http://moajobs.blogspot.com/2011/07/cinemark-vinheta-de-seguranca.html" target="_blank"&gt;MOA&lt;/a&gt; and his team for the great job!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[FR]&lt;/b&gt; Voilà le Cinemark trailer 2011 où j'ai eu l'opportunité de créer quelques rigs pour le &lt;a href="http://www.cbsp.com.br/" target="_blank"&gt;studio Casablanca&lt;/a&gt; comme un freelancer à distance. Merci &lt;a href="http://riggerman.animationblogspot.com/" target="_blank"&gt;Riggerman&lt;/a&gt; et Aline Lima pour l'aide et aussi à &lt;a href="http://moajobs.blogspot.com/2011/07/cinemark-vinheta-de-seguranca.html" target="_blank"&gt;MOA&lt;/a&gt; et l'equipe pour le travail excellent!&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt; Esse é o trailer do Cinemark 2011 onde eu tive a oportunide de criar alguns rigs para o &lt;a href="http://www.cbsp.com.br/" target="_blank"&gt;estudio Casablanca&lt;/a&gt; como um freelancer remoto. Obrigado &lt;a href="http://riggerman.animationblogspot.com/" target="_blank"&gt;Riggerman&lt;/a&gt; e Aline Lima pelo suporte e tambem ao &lt;a href="http://moajobs.blogspot.com/2011/07/cinemark-vinheta-de-seguranca.html" target="_blank"&gt;MOA&lt;/a&gt; e equipe pelo otimo trabalho!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;Rigging:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="http://player.vimeo.com/video/33454026?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;Final Result:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="480" mozallowfullscreen="" src="http://player.vimeo.com/video/26973891?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7658869839918305991?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7658869839918305991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7658869839918305991&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7658869839918305991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7658869839918305991'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/12/cinemark-trailer-2011.html' title='Cinemark Trailer - 2011'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7447810477505978701</id><published>2011-10-09T14:24:00.011-03:00</published><updated>2012-01-16T11:30:23.259-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>dpAutoRigSystem - v 2.0</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.fernandopinheiro.com/nilouco/dpAutoRigSystem_v_2_0.rar"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-fnxVeVsyl6U/Tpy51PElNxI/AAAAAAAAAWw/jCAYXBXg0ek/s1600/still_dpAutoRigSystem_v_2_0.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt; &lt;i&gt;I am very happy releasing the dpAutoRigSystem version 2.0 :) It's a FREE Python script tool for Maya to help you to create any type of Rigs that you want! It's modular,&amp;nbsp;multi-language and object oriented, then we can create a lot of rigs without problems, uuhhuulll...&amp;nbsp;In this video, I will show you how to install it and I will do a brief explanation about how you can use it. I think it's very simple and intuitive to use. You just need to &lt;a href="http://www.fernandopinheiro.com/nilouco/dpAutoRigSystem_v_2_0.rar"&gt;download the rar file&lt;/a&gt; and extract the file in a Maya Path folder like for example, &lt;b&gt;C: / Program Files / Autodesk / Maya2011 / Python / Lib / site-packages&lt;/b&gt;, then you use the command bellow to call the UI (User Interface). This version works fine for Maya 2011 on Windows.&lt;br /&gt;If you want to see one example, please download these files: &lt;a href="http://www.fernandopinheiro.com/nilouco/dpAR_rig_bipedDemo_wipGuides_00.rar" target="_blank"&gt;wipGuides&lt;/a&gt;,&amp;nbsp;&lt;a href="http://fernandopinheiro.com/nilouco/dpAR_rig_bipedDemo_v01.rar" target="blank"&gt;biped_expample&lt;/a&gt;.&lt;br /&gt;I want say THANK YOU to&amp;nbsp;&lt;a href="http://riggerman.animationblogspot.com/" target="blank"&gt;Richard Kazuo (riggerman)&lt;/a&gt; for the great support, &lt;a href="http://www.linkedin.com/profile/view?id=10662113&amp;amp;locale=en_US&amp;amp;trk=tyah" target="blank"&gt;Paulo Nogueira&lt;/a&gt; for the tips about dictionaries using .json files, Aline Lima, &lt;a href="http://www.linkedin.com/in/giovanimeneghel" target="blank"&gt;Giovani Meneguel&lt;/a&gt;, &lt;a href="http://luizgarrido.com/" target="blank"&gt;Luiz Garrido (Zu)&lt;/a&gt;, and many other who helped me to learn programming and also in special Marina Rüegger (nina) for everything.&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;&amp;nbsp;I tried do my best and sorry if my language is not perfect yet or if there are some errors. I hope you enjoy it and please, send me your feedback. Thanks!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/30283674?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt; &lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[FR]&lt;/b&gt; Je suis très heureux de publier dpAutoRigSystem version 2.0 :) C'est un outil en script Python gratuit pour Maya pour vous aider à créer les Rigs que vous voulez! Il est modulable, multi-langue et orienté objet, donc vous pouvez créer plusieurs rigs sans problèmes, uuhhuulll... Dans cette vidéo, je vais vous montrer comment l'installer et je vais vous expliquer rapidement l'utilisation. Je pense que c'est facile et intuitive à utiliser. Vous devez &lt;a href="http://www.fernandopinheiro.com/nilouco/dpAutoRigSystem_v_2_0.rar"&gt;télécharger le fichier rar&lt;/a&gt; et l'extraire dans un dossier Maya Path comme par exemple,&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;C: / Program Files / Autodesk / Maya2011 / Python / Lib / site-packages&lt;/b&gt;, vous devez utiliser les lignes de codes dessous pour appeler l'UI (l'Interface d'Utilisateur). Cette version fonctionne bien dans le Maya 2011 en Windows.&lt;br /&gt;Si vous voulez voir un exemple, vous pouvez faire le téléchargement de ce &lt;a href="http://www.fernandopinheiro.com/nilouco/dpAR_rig_bipedDemo_wipGuides_00.rar" target="_blank"&gt;wipGuides&lt;/a&gt; et&amp;nbsp;&lt;a href="http://fernandopinheiro.com/nilouco/dpAR_rig_bipedDemo_v01.rar" target="blank"&gt;de ce fichier d'exemple ici&lt;/a&gt;.&lt;br /&gt;Je veux dire MERCI BEAUCOUP à&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;&lt;a href="http://riggerman.animationblogspot.com/" target="blank"&gt;Richard Kazuo (riggerman)&lt;/a&gt;&amp;nbsp;pour son grand support, à &lt;a href="http://www.linkedin.com/profile/view?id=10662113&amp;amp;locale=en_US&amp;amp;trk=tyah" target="blank"&gt;Paulo Nogueira&lt;/a&gt; pour l'aide sur les dictionnaries en utilisant les fichiers .json, à Aline Lima, à&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;&lt;a href="http://www.linkedin.com/in/giovanimeneghel" target="blank"&gt;Giovani Meneguel&lt;/a&gt;, à&amp;nbsp;&lt;a href="http://luizgarrido.com/" target="blank"&gt;Luiz Garrido (Zu)&lt;/a&gt;, et plusieurs autres qui m'ont aidé à apprendre la programmation et en spécial à Marina Rüegger (nina) pour tout. J'ai essayé de faire de mon mieux et désolé si ma language n'est pas parfait encore ou si il y a quelque erreurs. J'espère que vous aimez le script et me donnerez votre opinion, s'il vous plaît. Merci!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/30624248?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT] &lt;/b&gt;Estou muito feliz de lançar o dpAutoRigSystem versão 2.0 :) É uma ferramenta em script Python gratuita para o Maya para ajuda-los a criar varios tipos de Rigs que voces quiserem! Ela é modular, multi-lingue e orientada a objeto, então voces podem criar muitos rigs sem problemas, uuhhuulll... Nesse video, mostrarei como instalar e darei uma breve explicação sobre como voces podem usa-la. Eu acho que ela é bem simples e intuitiva para usar. Voces precisam somente fazer o &lt;a href="http://www.fernandopinheiro.com/nilouco/dpAutoRigSystem_v_2_0.rar"&gt;download do arquivo rar&lt;/a&gt; e extrai-lo num diretorio do Maya Path como por exemplo,&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;C: / Program Files / Autodesk / Maya2011 / Python / Lib / site-packages&lt;/b&gt;, ent&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;ão usem o comando abaixo para chamar a UI (Interface de Usuario). Essa versão funciona bem no Maya 2011 no Windows.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;Si voce quiser ver um exemplo, voce pode fazer o download desse arquivo &lt;a href="http://www.fernandopinheiro.com/nilouco/dpAR_rig_bipedDemo_wipGuides_00.rar" target="_blank"&gt;wipGuides&lt;/a&gt; e desse aquivo&amp;nbsp;&lt;a href="http://fernandopinheiro.com/nilouco/dpAR_rig_bipedDemo_v01.rar" target="blank"&gt;de exemplo aqui&lt;/a&gt;.&lt;br /&gt;Eu quero dizer MUITO OBRIGADO ao&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;&lt;a href="http://riggerman.animationblogspot.com/" target="blank"&gt;Richard Kazuo (riggerman)&lt;/a&gt;&amp;nbsp;pelo grande suporte, ao &lt;a href="http://www.linkedin.com/profile/view?id=10662113&amp;amp;locale=en_US&amp;amp;trk=tyah" target="blank"&gt;Paulo Nogueira&lt;/a&gt; pelas dicas sobre dicionarios usando arquivos .json, à Aline Lima, ao&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;&lt;a href="http://www.linkedin.com/in/giovanimeneghel" target="blank"&gt;Giovani Meneguel&lt;/a&gt;, ao&amp;nbsp;&lt;a href="http://luizgarrido.com/" target="blank"&gt;Luiz Garrido (Zu)&lt;/a&gt;, e muitos outros que me ajudaram a aprender programaç&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;ã&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;o e especialmente à Marina Rüegger (nina) por tudo. Tentei fazer o meu melhor e desculpe se existir algum erro. Espero que voces gostem desse script e me mandem seus comentarios, por favor. Valeu!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/30247921?portrait=0" webkitallowfullscreen="" width="640"&gt;&lt;/iframe&gt; &lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;import maya.cmds as cmds&lt;br /&gt;import dpAutoRigSystem&lt;br /&gt;import dpAutoRigSystem.dpAutoRig as dpAR&lt;br /&gt;reload(dpAR)&lt;br /&gt;dpUI = dpAR.DP_AutoRig_UI()&lt;br /&gt;print "\ndpAutoRigSystem loaded with success."&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7447810477505978701?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7447810477505978701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7447810477505978701&amp;isPopup=true' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7447810477505978701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7447810477505978701'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/10/dpautorigsystem-v-20.html' title='dpAutoRigSystem - v 2.0'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-fnxVeVsyl6U/Tpy51PElNxI/AAAAAAAAAWw/jCAYXBXg0ek/s72-c/still_dpAutoRigSystem_v_2_0.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-2253827647107529779</id><published>2011-10-09T12:05:00.000-03:00</published><updated>2011-10-09T12:05:48.882-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Maya Essentials Bookazine</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-5TFsHSFvdKY/TpG2cZodSEI/AAAAAAAAAWk/sz1s1AAyelg/s1600/blog_MayaEssentials_cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-5TFsHSFvdKY/TpG2cZodSEI/AAAAAAAAAWk/sz1s1AAyelg/s1600/blog_MayaEssentials_cover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN] &lt;/b&gt;&lt;i&gt;It's a great pleasure for me have our Introduction to Rigging Tutorial for Maya&amp;nbsp;published&amp;nbsp;in the Maya Essentials Bookazine :) I really want to thank &lt;a href="http://riggerman.animationblogspot.com/2011/09/11/maya-essentials-bookazine/"&gt;Richard Kazuo (riggerman)&lt;/a&gt; and Jim Thacker from 3DWorld for the great work! You can buy a printed version at:&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.myfavouritemagazines.co.uk/design-bookazines-maya-essentials/"&gt;http://www.myfavouritemagazines.co.uk/design-bookazines-maya-essentials/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[FR] &lt;/b&gt;C'est un vrai plaisir pour moi avoir notre "Introduction to Rigging Tutorial for Maya" publié dans le Maya Essentials Bookazine :) Je veux remercier &lt;a href="http://riggerman.animationblogspot.com/2011/09/11/maya-essentials-bookazine/"&gt;Richard Kazuo (riggerman)&lt;/a&gt; et Jim Thacker du 3DWorld pour le très bon travail! Vous pouvez acheter une version imprimé en:&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;a href="http://www.myfavouritemagazines.co.uk/design-bookazines-maya-essentials/"&gt;http://www.myfavouritemagazines.co.uk/design-bookazines-maya-essentials/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT] &lt;/b&gt;É um grande prazer para mim ter nosso "Introduction to Rigging Tutorial for Maya" publicado em Maya Essentials Bookazine :) Eu realmente quero agradecer ao &lt;a href="http://riggerman.animationblogspot.com/2011/09/11/maya-essentials-bookazine/"&gt;Richard Kazuo (riggerman)&lt;/a&gt; e Jim Thacker do 3D World pelo otimo trabalho! Voce pode comprar uma versão impressa em:&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;a href="http://www.myfavouritemagazines.co.uk/design-bookazines-maya-essentials/"&gt;http://www.myfavouritemagazines.co.uk/design-bookazines-maya-essentials/&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-2253827647107529779?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/2253827647107529779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=2253827647107529779&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2253827647107529779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2253827647107529779'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/10/maya-essentials-bookazine.html' title='Maya Essentials Bookazine'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-5TFsHSFvdKY/TpG2cZodSEI/AAAAAAAAAWk/sz1s1AAyelg/s72-c/blog_MayaEssentials_cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1690058170981786864</id><published>2011-06-13T01:04:00.003-03:00</published><updated>2011-10-09T11:39:10.242-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reels'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>demoReel RIG - jun 2011</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN]&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;This demo reel show a little about my dpAutoRig v1.3 MEL script and some jobs. I hope you enjoy it, thanks :)&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[FR]&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;Cette "démo reel" montre un peu sur mon dpAutoRig v1.3 MEL script et quelques travaux. J'espére que vous l'apprécierez, merci :)&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT]&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;Essa demo reel mostra um pouco sobre meu dpAutoRig v1.3 MEL script e alguns trabalhos. Espero que gostem, obrigado :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/25010208?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/25010208"&gt;demoReel RIG - jun 2011&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1690058170981786864?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1690058170981786864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1690058170981786864&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1690058170981786864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1690058170981786864'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/06/demoreel-rig-jun-2011.html' title='demoReel RIG - jun 2011'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1851017656680600685</id><published>2011-06-12T22:40:00.000-03:00</published><updated>2011-06-12T22:40:38.274-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><title type='text'>Vetor Zero release 1000</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;I would like to say thanks to all R&amp;amp;D programmers of &lt;a href="http://vetorzero.com.br/en/" target="blank"&gt;Vetor Zero&lt;/a&gt; studio because we could do great works together and I would like to tell you a little about the "release 1000"!&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;Gostaria de dizer obrigado a todos os programadores do R&amp;amp;D do estudio Vetor Zero pois fizemos muitos bons trabalhos juntos e eu gostaria de lhe dizer um pouco sobre o&amp;nbsp;"release 1000"!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;Here are the programmers involved in this great moment: &lt;b&gt;-&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;Aqui os programadores envolvidos nesse grande momento:&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--nW7_pXcVHw/TfVP9cT8PkI/AAAAAAAAAVU/8-quKn-3zI4/s1600/foto_para_vzRelease1000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="231" src="http://2.bp.blogspot.com/--nW7_pXcVHw/TfVP9cT8PkI/AAAAAAAAAVU/8-quKn-3zI4/s400/foto_para_vzRelease1000.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;Paulo Tafarello, Giovani Meneghel, Paulo Nogueira and Danilo Pinheiro (me).&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;The Python tools for Maya that I have helped to create are: &lt;b&gt;-&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;As ferramentas em Python para o Maya que eu ajudei a criar são:&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;vzInspector:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PV43XJ6fL5Y/TfVP1745PvI/AAAAAAAAAU4/0iWyldI1_Bo/s1600/vzInspectorUI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-PV43XJ6fL5Y/TfVP1745PvI/AAAAAAAAAU4/0iWyldI1_Bo/s1600/vzInspectorUI.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;script to check and fix errors in the scene as: &lt;b&gt;-&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;script para verificar e fixar erros na cena como:&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;naming&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt; [defaultNames, duplicatedNames, correctNames, specialNames, removeAllNamespaces]&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;modeling &lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;[geometryHistory, referenced, removePolyColorPerVertex, triOrPolyFaces, polyBordersOrHoles, lockedNormals, removeInstances, nonPoly, invertedNormals, laminaFace, tFace, freezeTransform]&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;animating &lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;[expressionExists, animatedObjects, keyVisibility, scriptNode, deleteLights]&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;rendering &lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;[imagePlanes,&amp;nbsp;renderableCameras,&amp;nbsp;unlockedCamera,&amp;nbsp;defaultShader,&amp;nbsp;uvOverlap,&amp;nbsp;unknowNodes,&amp;nbsp;facedShader]&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;vzCache:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hFwxCyHL0Ds/TfVP1_17ncI/AAAAAAAAAU8/sCyWYrgp2OI/s1600/vzCache_UI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-hFwxCyHL0Ds/TfVP1_17ncI/AAAAAAAAAU8/sCyWYrgp2OI/s1600/vzCache_UI.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;pipeline tool to export geometry cache of animated scenes and rebuild it in a clean render scene. &lt;b&gt;-&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;script para a pipeline de exportar o cache de geometrias de cenas animadas e recriar-las em uma cena limpa de render.&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;vzShaveTransfer:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-D15tVyIIqtE/TfVP29D1ABI/AAAAAAAAAVA/21DM1L_nvrA/s1600/vzShaveTransferUI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-D15tVyIIqtE/TfVP29D1ABI/AAAAAAAAAVA/21DM1L_nvrA/s1600/vzShaveTransferUI.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;i&gt;transfer shave look between scenes. &lt;b&gt;-&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;transferir o visual do shave entre cenas.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1851017656680600685?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1851017656680600685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1851017656680600685&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1851017656680600685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1851017656680600685'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/06/vetor-zero-release-1000.html' title='Vetor Zero release 1000'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--nW7_pXcVHw/TfVP9cT8PkI/AAAAAAAAAVU/8-quKn-3zI4/s72-c/foto_para_vzRelease1000.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3690851793094254840</id><published>2011-05-09T22:00:00.001-03:00</published><updated>2011-10-09T11:05:55.405-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>dpCopyPasteAttr.py - part 3/3 - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Here we will finish the dpCopyPasteAttr.py Python script for Maya, I will show you how to implement a new functionality to optimize the code and become &lt;/i&gt;&lt;i&gt;this script&lt;/i&gt;&lt;i&gt; more intuitive&amp;nbsp; for users. The new thing to do is create another function to call copy and paste functions to select multiple objects and the first one will be our From objet and the other will receive its values. That was a suggestion from Viviane Adade, a collegue in&amp;nbsp;&lt;/i&gt;&lt;i&gt; &lt;a href="http://vetorzero.com.br/en/" target="blank"&gt;Vetor Zero&lt;/a&gt; -&lt;a href="http://bites.cx/pt/" target="blank"&gt; Lobo &lt;/a&gt;- &lt;a href="http://www.animatorio.com.br/src/site.html" target="blank"&gt;Animatorio&lt;/a&gt; &lt;/i&gt;&lt;i&gt; studio.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Now we have the conclusion for this Python tool for Maya.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;You can download this script and use it freely :)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I hope you like it and please, give me your feedback!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Thanks a lot everyone...&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;a href="http://www.fernandopinheiro.com/nilouco/dpCopyPasteAttr.py" target="blank"&gt;&lt;i&gt;dpCopyPasteAttr.py (link to free download)&lt;/i&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Aqui nós finalizaremos o dpCopyPasteAttr.py Python script para Maya, eu mostrarei como implementar uma nova funcionalidade para optimizar o codigo e torna-lo mais intuitivo para os usuarios. A nova coisa a se fazer é cirar outra função para chamar as funções copy e paste para multiplos objetos selecionados e o primeiro sera nosso objeto From e os outros receberão seus valores. Essa foi uma sugestão de Viviane Adade, uma colega no estudio  &lt;a href="http://vetorzero.com.br/en/" target="blank"&gt;Vetor Zero&lt;/a&gt; -&lt;a href="http://bites.cx/pt/" target="blank"&gt; Lobo &lt;/a&gt;- &lt;a href="http://www.animatorio.com.br/src/site.html" target="blank"&gt;Animatorio&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Agora temos a conclusão dessa ferramenta de Python para o Maya.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Voce pode fazer o download desse script e usa-lo livremente :)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Espero que voce goste dele e por favor, me retorne sugestões e comentarios.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Muito obrigado a todos...&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;a href="http://www.fernandopinheiro.com/nilouco/dpCopyPasteAttr.py" target="blank"&gt;dpCopyPasteAttr.py (link para download gratuito)&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/23477069?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/23477069"&gt;dpCopyPasteAttr.py - part 3/3 - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3690851793094254840?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3690851793094254840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3690851793094254840&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3690851793094254840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3690851793094254840'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/05/dpcopypasteattrpy-part-33-pt.html' title='dpCopyPasteAttr.py - part 3/3 - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-2228374220939571267</id><published>2011-05-01T17:20:00.000-03:00</published><updated>2011-10-09T11:06:28.627-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>dpCopyPasteAttr.py - part 2/3 - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;In this lession we will continue to create the dpCopyPasteAttr.py, a good tool for Maya using  Python. Here we will create a very simple user interface window with only two buttons (Copy From Attr) and (Paste To Attr). These buttons will call two functions to copy and paste attributes respectivelly. This is really simple and good to break the mistery of UI (user interface).&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nessa aula iremos continuar a crear o dpCopyPasteAttr.py, uma boa ferramenta para o Maya usando Python, Nos iremos criar uma simples janela de interface para o usuario com apenas dois botões (Copy From Attr) e (Paste To Attr). Esses botões chamarão duas funções para copiar e colar atributos respectivamente. Isso é realmente simples e bom pra quebrar o mistério de UI (interface de usuario).&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/23117889?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/23117889"&gt;dpCopyPasteAttr.py - part 2/3 - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-2228374220939571267?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/2228374220939571267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=2228374220939571267&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2228374220939571267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2228374220939571267'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/05/dpcopypasteattrpy-part-23-pt.html' title='dpCopyPasteAttr.py - part 2/3 - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-2239660904100501080</id><published>2011-04-30T18:50:00.001-03:00</published><updated>2011-10-09T11:06:39.774-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>dpCopyPasteAttr.py - part 1/3 - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;In this tutorial, I will show you how to create a good tool for Maya using Python named dpCopyPasteAttr.py. This tool was created in MEL script by &lt;a href="http://www.linkedin.com/in/giovanimeneghel" target="blank"&gt;Giovani Meneghel&lt;/a&gt; in &lt;a href="http://vetorzero.com.br/en/" target="blank"&gt;Vetor Zero&lt;/a&gt; -&lt;a href="http://bites.cx/pt/" target="blank"&gt; Lobo &lt;/a&gt;- &lt;a href="http://www.animatorio.com.br/src/site.html" target="blank"&gt;Animatorio&lt;/a&gt; company in order to help users to copy and paste many attributes from a selected object and selected attributes from channelBox to another object without need to copy and paste a lot of times for each desired attribute. So, this tool is really useful for simplify the proccess to transfer transformations from one object to other.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;In this lession, we will see the main code to:&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;list the From object&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;list the To object (or more than one)&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;get selected attributes from channelBox&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;store attributes values of From objects&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;set values in To object&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;A good concept we will understand here is the powerfull variable called Dictionary in Python. Using dictionary we can store a lot of information as a data base to access when we need.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I hope you like this!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Thanks.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nesse tutorial, eu irei mostrar como criar uma boa ferramenta para o Maya usando o Python chamada dpCopyPasteAttr.py. Essa ferramenta foi creada em MEL script por &lt;a href="http://www.linkedin.com/in/giovanimeneghel" target="blank"&gt;Giovani Meneghel&lt;/a&gt; na empresa &lt;a href="http://vetorzero.com.br/en/" target="blank"&gt;Vetor Zero&lt;/a&gt; - &lt;a href="http://bites.cx/pt/"&gt; Lobo &lt;/a&gt;- &lt;a href="http://www.animatorio.com.br/src/site.html" target="blank"&gt;Animatorio&lt;/a&gt; para ajudar os usuarios a copiar e colar varios atributos de um objeto selecionado e atributos selecionados da channelBox para outro objeto sem precisar copiar e colar varias vezes para cada atributo desejado. Então, essa ferramenta é realmente util para simplificar o processo de tranferir transformações de um objeto para outros.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nessa aula, nós iremos ver o principal codigo para:&lt;/div&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt; listar o objeto From&lt;/li&gt;&lt;li&gt; listar o objeto To (ou mais de um)&lt;/li&gt;&lt;li&gt;pegar os atributos selecionados da channelBox&lt;/li&gt;&lt;li&gt;guardar os valores dos atributos do objeto From&lt;/li&gt;&lt;li&gt;setar valores no objeto To&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Um bom conceito que iremos entender aqui e a poderosa variavel chamada Dicionario em Python. Usando dicionario nos podemos guardar muita informação como banco de dados para acessar quando precisarmos.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Espero que gostem!&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Obrigado.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/23083771?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/23083771"&gt;dpCopyPasteAttr.py - part 1/3 - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-2239660904100501080?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/2239660904100501080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=2239660904100501080&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2239660904100501080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2239660904100501080'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/04/dpcopypasteattrpy-part-13-pt.html' title='dpCopyPasteAttr.py - part 1/3 - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3967083964542473224</id><published>2011-04-18T08:45:00.001-03:00</published><updated>2011-04-18T08:51:50.992-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>3DTotal's Introduction to Rigging - eBooks released!</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[En]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I am very happy seeing the releasing of our &lt;a href="http://shop.3dtotal.com/training/training-ebooks-maya/intro-to-rigging-maya-ebook.html" target="blank"&gt;Rigging Tutorial &lt;/a&gt;wrote for 3DTotal :)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Thanks &lt;a href="http://riggerman.animationblogspot.com/" target="blank"&gt;Richard&lt;/a&gt; for your great work and &lt;a href="http://www.luis-sanjuan.com/" target="blank"&gt;Juan&lt;/a&gt; for the &lt;a href="http://shop.3dtotal.com/training/training-ebooks-3dsmax/intro-to-rigging-3dsmax-ebook.html" target="blank"&gt;3DS Max part&lt;/a&gt;!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Estou muito feliz vendo o lançamento do nosso &lt;a href="http://shop.3dtotal.com/training/training-ebooks-maya/intro-to-rigging-maya-ebook.html" target="blank"&gt;Tutorial de Rigging&lt;/a&gt; escrito para o 3DTotal :)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Obrigado &lt;a href="http://riggerman.animationblogspot.com/" target="blank"&gt;Richard&lt;/a&gt; pelo seu grande trabalho e &lt;a href="http://www.luis-sanjuan.com/" target="blank"&gt;Juan&lt;/a&gt; pela &lt;a href="http://shop.3dtotal.com/training/training-ebooks-3dsmax/intro-to-rigging-3dsmax-ebook.html" target="blank"&gt;parte do 3DSMax&lt;/a&gt;!&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://shop.3dtotal.com/training/training-ebooks-maya/intro-to-rigging-maya-ebook.html" target="blank"&gt;&lt;img border="0" src="https://lh3.googleusercontent.com/-fS9i5RrlKs0/TYn1N8wGLLI/AAAAAAAAASo/Rya4K44ZQ00/s1600/eBook_2011-03_blog.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3967083964542473224?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3967083964542473224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3967083964542473224&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3967083964542473224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3967083964542473224'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/04/3dtotals-introduction-to-rigging-ebooks.html' title='3DTotal&apos;s Introduction to Rigging - eBooks released!'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-fS9i5RrlKs0/TYn1N8wGLLI/AAAAAAAAASo/Rya4K44ZQ00/s72-c/eBook_2011-03_blog.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-36878860138821206</id><published>2011-04-05T22:55:00.002-03:00</published><updated>2011-04-13T09:01:48.604-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Curso de Rigging - Art &amp; Cia</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I had the great opportunity to be a teacher in a Rigging course at Art &amp;amp; Cia school in Fortaleza, Brazil. For me those days (March 30th and 31th, and April first - 2011) were really fun. All my students are very talented and we got a lot of experiences together. I would like to say thank you very much to all my new friends and specially to Claudio Martins and Raquel Garcia who worked to make this project possible! I think we should use our time to improve our knowlegde, and we need of courses like this to get the success. You can know more about the beautiful&lt;a ,="" href="http://www.arteciacursos.com/" target="blank"&gt; Art &amp;amp; Cia school clicking here&lt;/a&gt;. Again, thanks :)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Eu tive a grande oportunidade de ser professor em um curso de Rigging na escola Art &amp;amp; Cia em Fortaleza, Brasil. Para mim, aqueles dias (30 e 31 de Março, e primeiro de Abril - 2011) foram realmente legais. Todos os meus alunos são muito talentosos e nos aprendemos muitas coisas juntos. Eu gostaria de dizer muito obrigado a todos meus novos amigos e especialmente ao Claudio Martins e Raquel Garcia que trabalharam para tornar esse projeto possivel! Eu acho que devemos usar nosso tempo para aprimoramento do nosso conhecimento, e nos precisamos de cursos como esse para alcançarmos o sucesso. Voce pode saber mais a respeito da linda &lt;a ,="" href="http://www.arteciacursos.com/" target="blank"&gt;escola Art &amp;amp; Cia clicando aqui&lt;/a&gt;. Novamente, obrigado :)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;i&gt;Here is the character that we used in this course (I have modeled and texturized it too)&lt;/i&gt; -&lt;br /&gt;Aqui esta o personagem que usamos no curso (eu o modelei e texturizei tambem).&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eJjaYrei-jo/TaWPKq4O_ZI/AAAAAAAAAUA/wkvZGAh0ULE/s1600/Fig_001_boxerPoseA_inicio.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-eJjaYrei-jo/TaWPKq4O_ZI/AAAAAAAAAUA/wkvZGAh0ULE/s1600/Fig_001_boxerPoseA_inicio.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Here I teaching Rig :)&lt;/i&gt;&amp;nbsp; -&amp;nbsp; Aqui eu ensinando Rig :)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PkYnV-uWjF8/TZvKczUFVRI/AAAAAAAAATY/UerAlemiBX0/s1600/fotosArtCia_2011-03_C.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-PkYnV-uWjF8/TZvKczUFVRI/AAAAAAAAATY/UerAlemiBX0/s1600/fotosArtCia_2011-03_C.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;They are Claudio Martins and Raquel Garcia.&lt;/i&gt;&amp;nbsp; -&amp;nbsp; Estes são Claudio Martins e Raquel Garcia.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-cBmgT4N_M18/TZvKdQGuwyI/AAAAAAAAATc/-qilch37p04/s1600/fotosArtCia_2011-03_B.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-cBmgT4N_M18/TZvKdQGuwyI/AAAAAAAAATc/-qilch37p04/s1600/fotosArtCia_2011-03_B.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Here are my great students!&lt;/i&gt;&amp;nbsp; -&amp;nbsp; Aqui estão meus grandes alunos!&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-lhcIh0zHPQE/TZvKcPjSR1I/AAAAAAAAATU/5riQ2ugmc_w/s1600/fotosArtCia_2011-03_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-lhcIh0zHPQE/TZvKcPjSR1I/AAAAAAAAATU/5riQ2ugmc_w/s1600/fotosArtCia_2011-03_A.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;UUUHHHUUULLL !!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-36878860138821206?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/36878860138821206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=36878860138821206&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/36878860138821206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/36878860138821206'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/04/curso-de-rigging-art-cia.html' title='Curso de Rigging - Art &amp; Cia'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-eJjaYrei-jo/TaWPKq4O_ZI/AAAAAAAAAUA/wkvZGAh0ULE/s72-c/Fig_001_boxerPoseA_inicio.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3186579324820391884</id><published>2011-04-03T00:17:00.000-03:00</published><updated>2011-04-03T00:17:29.296-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Exemplo Pratico - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;In this lesson, we will see a little practical example about using Python in Maya. We will just create a connection between a node (locator) and selected objects in then scene. The concepts of "variable", "list" and "for loop" are usefull to make our code more simple. I hope you enjoy :)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nessa lição iremos ver um pequeno exemplo pratico usando Python no Maya. Nós apenas criaremos uma conecção entre um node (locator) e objetos selecionados na cena. Os conceitos de "variavel", "lista" e "loop for" sao uteis para fazer nosso codigo mais simples. Espero que gostem :)&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/21855493?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/21855493"&gt;Tutorial - Python in Maya - Exemplo Pratico - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3186579324820391884?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3186579324820391884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3186579324820391884&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3186579324820391884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3186579324820391884'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/04/tutorial-python-in-maya-exemplo-pratico.html' title='Tutorial - Python in Maya - Exemplo Pratico - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-405442866588639644</id><published>2011-03-20T15:15:00.000-03:00</published><updated>2011-03-20T15:15:30.687-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Conditional if - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Here we will learn about the concept of the Conditional. We will use the IF in order to verify if the condition is True or False. This is very usefull to make the program more "inteligent" and efficient to choose one or another code to be processed.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Aqui aprenderemos sobre o conceito de Condicional. Nós usaremos o IF para verificar se a condição é Verdadeira ou Falsa. Isso é muito util pra tornar o programa mais "inteligente" e eficiente para escolher um ou outro codigo para ser processado.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/21257123?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/21257123"&gt;Tutorial - Python in Maya - Conditional if - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-405442866588639644?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/405442866588639644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=405442866588639644&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/405442866588639644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/405442866588639644'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/03/tutorial-python-in-maya-conditional-if.html' title='Tutorial - Python in Maya - Conditional if - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-4807768243328839600</id><published>2011-03-17T00:13:00.000-03:00</published><updated>2011-03-17T00:13:22.960-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Loop: For - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Using the concept of List variables in Python, we will study the power of Loops in programmation. We will check the For loop working with lists of integers, strings and beyound. Loop is a technique to run many times a command changing the variable in this command and then we can simplify our code and make it more legible and easier to maintenance.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Usando o conceito de Variaveis Lista em Python, nós iremos estudar o poder dos Loops (Ciclos) em programação. Nós checaremos o For loop trabalhando com listas de integers, strings e alem. Loop é uma tecnica de rodar muitas vezes um comando alterando a variavel nesse comando e entao nós podemos simplificar nosso codigo e fazer dele mais legivel e de facil manutenção.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/21137696?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/21137696"&gt;Tutorial - Python in Maya - Loop: For - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-4807768243328839600?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/4807768243328839600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=4807768243328839600&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4807768243328839600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4807768243328839600'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/03/tutorial-python-in-maya-loop-for-pt.html' title='Tutorial - Python in Maya - Loop: For - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1022634054665977108</id><published>2011-03-06T16:30:00.000-03:00</published><updated>2011-03-06T16:30:15.291-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Variable: List - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;I will show you in this tutorial, a great variable called List. In Python we can use Lists to work with a lot of information together. The concept is clear when we think in a serie of indexed variables in a single cluster named List. Other language like MEL also call Lists as Arrays. Python has an advantage because it can works with list of any type together.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;[PT]&lt;br /&gt;Eu mostrarei nesse tuturial, a otima variavel chamada Lista (List). Em Python nós podemos usar Listas para trabalhar com muitas informações juntas. O conceito é claro quendo nós pensamos em uma serie de variaveis indexadas em um unico grupo chamdo Lista (List). Outas linguagens como MEL tambem chamam Listas de Arrays. Python tem uma vantagem pois ele pode trabalhar com lista de qualquer tipo juntas.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/20706366?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/20706366"&gt;Tutorial - Python in Maya - Variable: List - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1022634054665977108?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1022634054665977108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1022634054665977108&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1022634054665977108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1022634054665977108'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/03/tutorial-python-in-maya-variable-list.html' title='Tutorial - Python in Maya - Variable: List - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-551104645954897725</id><published>2011-02-27T13:13:00.000-03:00</published><updated>2011-02-27T13:13:18.280-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Variables, Operations - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;In this tutorial, i will show you Integer and Float Variables and make some operations with they like sum, subtraction, multiply and division. Then, we will use Python to set the value in one object, just to illustrate the operation idea.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Nesse tutorial, eu mostrarei as Variaveis Inteiro (Integer) e Decimal (Float) e farei algumas operações com eles como soma, subtração, multiplicação e divisão. Então, nós usaremos o Python para configurar o valor em um objeto, somente ilustrando a ideia de operação.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/20431069?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/20431069"&gt;Tutorial - Python in Maya - Variables, Operations - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-551104645954897725?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/551104645954897725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=551104645954897725&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/551104645954897725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/551104645954897725'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/02/tutorial-python-in-maya-variables_27.html' title='Tutorial - Python in Maya - Variables, Operations - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-6168479391673071509</id><published>2011-02-21T14:11:00.000-03:00</published><updated>2011-02-21T14:11:08.901-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Variables: Integer, String - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;In this tutorial, we will understant the concept of Variable. We will see some examples of Integer and String Variables. Just a simple declaration and utilization of a variable can help us to avoid a lot of work if we need to edit your script in the future, because instead to edit the "stamped" value each time we just need to edit one time the declared value of the variable and the code will be changed automatically.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Nesse tutorial, nos iremos entender o conceito de Variavel. Nós veremos alguns exemplos de Variaveis Inteiro (Integer) e Texto (String). Somente uma simples declaração e utilização de uma variavel pode nos ajudar a evitar muito trabalho se nós precisarmos editar nosso script no futuro, pois ao invez de editar o valor estampado cada vez nós somente precisaremos editar uma vez o valor declarado da variavel e o codigo sera alterado automaticamente.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/20195912?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/20195912"&gt;Tutorial - Python in Maya - Variables: Integer, String - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-6168479391673071509?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/6168479391673071509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=6168479391673071509&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/6168479391673071509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/6168479391673071509'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/02/tutorial-python-in-maya-variables.html' title='Tutorial - Python in Maya - Variables: Integer, String - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1968293041854486620</id><published>2011-02-15T09:27:00.000-02:00</published><updated>2011-02-15T09:27:34.391-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - External Editor - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;In this tutorial, i will show you how use an external editor like Notepad++ (or other: Eclipse, JEdit, etc...). I will call an external MEL file and also an external Python file saved in our HD. This is very useful because we can save our scripts and edit it outside Maya.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Nesse tutorial, eu mostrarei como usar um editor externo como Notepad++ (ou outros: Eclipse, JEdit, etc...). Eu chamarei um arquivo externo de MEL e tambem um arquivo externo de Python salvos em nosso HD. Isso é muito util pois nos podemos salvar nossos scripts e edita-los fora do Maya.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/19951799?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/19951799"&gt;Tutorial - Python in Maya - External Editor - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1968293041854486620?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1968293041854486620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1968293041854486620&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1968293041854486620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1968293041854486620'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/02/tutorial-python-in-maya-external-editor.html' title='Tutorial - Python in Maya - External Editor - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-5228712656373563039</id><published>2011-02-06T18:41:00.000-02:00</published><updated>2011-02-06T18:41:18.476-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - MEL to Python - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;In this tutorial, i will introduce you to Python in Maya. We will translate some MEL commands to Python and learn how create shelf buttons with procedural codes.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Nesse tutorial, eu apresentarei o Python no Maya. Nós traduziremos alguns comandos do MEL para o Python e aprenderemos como criar botões do shelf com codigos procedurais.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/19627012?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/19627012"&gt;Tutorial - Python in Maya - MEL to Python - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-5228712656373563039?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/5228712656373563039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=5228712656373563039&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5228712656373563039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5228712656373563039'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/02/tutorial-python-in-maya-mel-to-python.html' title='Tutorial - Python in Maya - MEL to Python - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-435374176826998633</id><published>2011-02-05T16:49:00.001-02:00</published><updated>2011-02-21T17:01:35.358-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial - Python in Maya - Start - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;In this tutorial, i will show you how start your programming studies in Maya. We will see some simple commands in MEL in order to understand the Maya workflow, the results printed from Maya as histories and we will learn a little about the Script Editor. Remember to consult the Maya Help Command Reference, because there are a lot of good information in this great documentation.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Nesse tuturial, eu mostrarei como iniciar seus estudos de programação no Maya. Nós veremos alguns comandos simples em MEL para compreender o fluxo de trabalho do Maya, os resultados retornados do Maya como historicos e nos aprenderemos um pouco sobre o Script Editor. Lembre de consultar a Ajuda de Referencias de Comandos Maya, pois existem muitas boas informacoes nessa otima documentação.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/19599142?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/19599142"&gt;Tutorial - Python in Maya - Start - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-435374176826998633?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/435374176826998633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=435374176826998633&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/435374176826998633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/435374176826998633'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/02/tutorial-python-in-maya-start-pt.html' title='Tutorial - Python in Maya - Start - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1157989169703125679</id><published>2011-01-29T21:00:00.001-02:00</published><updated>2011-02-05T16:34:12.883-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Mechanical Threads</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This is a little demonstration of mechanical thread rigs for two jobs in VetorZero - Lobo - Animatorio. It uses expressions in order to run the thread without slip. The main concept for this process is:&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;create a cv circle curve to be your path;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;calculate the number of thread pieces, taking the cvCircle lenght divided by the piece size&lt;br /&gt;(it will be your $nThread variable);&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;create some attributes to control your expression like in dpWeel to automatic rotation by translation.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;attache your pieces to the cvCircle as motionPath;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;break the uValue from motionPath to connect the expression controling the offset of them.&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Bellow the resume of the expression... I hope you enjoy :)&lt;/i&gt; Thanks.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Essa é uma pequena demonstração de rigs de esteiras mecanicas de dois trabalhos da VetorZero - Lobo - Animatorio. Ele usa expressões para rodar a esteira sem derrapar. O pensamento principal do processo é:&lt;/div&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;crie uma curva de circulo para se seu path;&lt;/li&gt;&lt;li&gt;calcule o numero de peças, pegando o comprimento do circulo dividido pelo tamanho da peça (essa sera sua variavel $nThread);&lt;/li&gt;&lt;li&gt;crie alguns atributos para controlar sua expressao como em dpWeel para automatizar a rotação pela translação;&lt;/li&gt;&lt;li&gt;anexe suas peças no circulo como motionPath;&lt;/li&gt;&lt;li&gt;quebre o uValue do motionPath para conectar a expressão controlando os offsets deles.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Abaixo um resumo da expressão... espero que gostem :) Obrigado.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-size: x-small;"&gt;// declare variables:&lt;br /&gt;float $l_autoRot, $l_startFrame, $l_scaling, $l_cFWhel, $l_cFVelo, $l_wRadius, $l_dist, $l_Pi, $l_displacement, $l_direction, $l_treadDisplacement, $l_treadDist;&lt;br /&gt;float $l_nTread = 0.01639344262;&lt;br /&gt;vector $l_lastPosition;&lt;br /&gt;&lt;br /&gt;// reset rotations when in frame 1 or startFrame:&lt;br /&gt;$l_startFrame = moveALL_ctrl.startFrame;&lt;br /&gt;if ( frame == 1 || frame &amp;lt;= $l_startFrame )&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; moveALL_ctrl.lLastPositionX = moveALL_ctrl.translateX;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; moveALL_ctrl.lLastPositionY = moveALL_ctrl.translateY;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; moveALL_ctrl.lLastPositionZ = moveALL_ctrl.translateZ;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; $l_lastPosition = &amp;lt;&amp;lt; 0, 0, 0 &amp;gt;&amp;gt;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath0.uValue = 0*$l_nTread;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath1.uValue = 1*$l_nTread;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath2.uValue = 2*$l_nTread;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; //...&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; //l_tread_motPath60.uValue = 60*$l_nTread;&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;// verify if the control was moved in order to get its relative distance:&lt;br /&gt;$l_lastPosition = &amp;lt;&amp;lt; moveALL_ctrl.lLastPositionX, moveALL_ctrl.lLastPositionY, moveALL_ctrl.lLastPositionZ &amp;gt;&amp;gt;;&lt;br /&gt;vector $l_position = &amp;lt;&amp;lt; moveALL_ctrl.translateX, moveALL_ctrl.translateY, moveALL_ctrl.translateZ &amp;gt;&amp;gt;;&lt;br /&gt;float $l_distance;&lt;br /&gt;if( $l_lastPosition != $l_position ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; $l_distance = mag( $l_position - $l_lastPosition );&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; moveALL_ctrl.lLastPositionX = moveALL_ctrl.translateX;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; moveALL_ctrl.lLastPositionY = moveALL_ctrl.translateY;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; moveALL_ctrl.lLastPositionZ = moveALL_ctrl.translateZ;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; $l_lastPosition = &amp;lt;&amp;lt; moveALL_ctrl.translateX, moveALL_ctrl.translateY, moveALL_ctrl.translateZ &amp;gt;&amp;gt;;&lt;br /&gt;} else {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; $l_distance = 0;&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;// get attributes for calculus:&lt;br /&gt;$l_wRadius = moveALL_ctrl.whelRadius;&lt;br /&gt;$l_Pi = 3.1415926536;&lt;br /&gt;$l_displacement = - (($l_distance/(2 * $l_Pi * $l_wRadius)) * 360);&lt;br /&gt;$l_treadDisplacement = - (($l_distance/(2.45 * $l_Pi * $l_wRadius)) * 360);&lt;br /&gt;&lt;br /&gt;// get attributes from control:&lt;br /&gt;$l_autoRot = moveALL_ctrl.autoRotateWhels;&lt;br /&gt;$l_cFWhel = moveALL_ctrl.constantFront;&lt;br /&gt;$l_cFVelo = moveALL_ctrl.constFrontVelocity;&lt;br /&gt;$l_scaling = moveALL_ctrl.scaling;&lt;br /&gt;$l_treadDist = (($l_cFVelo * $l_cFWhel) - ($l_treadDisplacement/$l_scaling))/($l_Pi * 360);&lt;br /&gt;&lt;br /&gt;// apply rotation by expression:&lt;br /&gt;if ($l_autoRot == 1)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; $l_direction = moveALL_ctrl.direction;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ($l_direction == 0)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath0.uValue += $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if( l_tread_motPath0.uValue &amp;gt; 1 ) l_tread_motPath0.uValue -= 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath1.uValue += $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if( l_tread_motPath1.uValue &amp;gt; 1 ) l_tread_motPath1.uValue -= 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath2.uValue += $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if( l_tread_motPath2.uValue &amp;gt; 1 ) l_tread_motPath2.uValue -= 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; //...&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; //l_tread_motPath60.uValue += $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; //if( l_tread_motPath60.uValue &amp;gt; 1 ) l_tread_motPath60.uValue -= 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; else&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath0.uValue -= $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if( l_tread_motPath0.uValue &amp;lt; 0 ) l_tread_motPath0.uValue += 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath1.uValue -= $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if( l_tread_motPath1.uValue &amp;lt; 0 ) l_tread_motPath1.uValue += 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; l_tread_motPath2.uValue -= $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if( l_tread_motPath2.uValue &amp;lt; 0 ) l_tread_motPath2.uValue += 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; //...&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; //l_tread_motPath60.uValue -= $l_treadDist;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; //if( l_tread_motPath60.uValue &amp;lt; 0 ) l_tread_motPath60.uValue += 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; };&lt;br /&gt;};&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/19335879?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/19335879"&gt;Mechanical Threads&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1157989169703125679?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1157989169703125679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1157989169703125679&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1157989169703125679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1157989169703125679'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/01/mechanical-threads.html' title='Mechanical Threads'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3355671869414613101</id><published>2011-01-09T20:42:00.001-02:00</published><updated>2011-02-05T16:33:43.511-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Bolo Navidad - La Luz de la Ilusión - 2010</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;In this project created at Vetor Zero company for Liverpool stores in Mexico, I helped with facial rigging for characters Bolo (bear), Topi (mole) and Rudolph (reindeer).&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;We had the opportunity to implement a new Asset Manager system that works with remote freelancers and i was responsible to develop the vzBlast.py to the preview automatization of uploaded Maya scenes in our server. In most of the cases they were animations, but our system identify what must be do using the data base and it can be used to transfer files also.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I created a pipeline comunication between the server which call python scripts to generate the scene "playblast" and Maya which build the images and get the audio from Maya file and call the FFMPEG to encode a mov video file. We also used the PIL (Python Image Library) to write over the images the logo, and data as user, project, take, date and time, etc...&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;The good thing in this system is it works automatically and..., without crash :) hehe - this is a litle joke because we really had a lot of hard work to make it run without errors ;)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I would like to thank Paulo Nogueira and the R&amp;amp;D team for the great support!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nesse projeto criado na empresa Vetor Zero para as lojas Liverpool do Mexico, eu ajudei com o rig facial dos personagens Bolo (urso), Topi (toupeira) e Rudolph (rena).&lt;br /&gt;Nós tivemos a oportunidade de implementar un novo Asset Manager (sistema de gerenciamento de arquivos) que trabalhar com freelancers remotos e eu fui responsavel pelo desenvolvimento do vzBlast para a automatização de pre-visualizações de cenas do Maya uploaded em nosso servidor. Na maioria dos casos elas eram animações, mas nosso sistema identifica o que deve ser feito usando o banco de dados e ele pode ser usado para transferir arquivos tambem.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Eu criei uma pipeline de comunicação entre o servidor que chama scripts em python para gerar o "playblast" da cena e o Maya que constroi as imagens e pega o audio do arquivo do Maya e chama o FFMPEG para encode de um arquivo de video mov. Nós tambem usamos o PIL (Python Image Library) para escrever por cima das imagens o logo, e dados como usuario, projeto, sequencia, data e hora, etc...&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;A boa coisa nesse sistema eh que ele trabalhar automaticamente e..., sem travar :) hehe - essa é uma brincadeira porque nós realmente tivemos muito trabalho pesado pra fazer ele rodar sem erros ;)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Eu gostaria de agradecer o Paulo Nogueira e a equipe de R&amp;amp;D pelo grande suporte!&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Facial rigging and vzBlast.py preview examples:&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/18598902?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/18598902"&gt;Bolo Navidad - La Luz de la Ilusión - 2010&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Final film:&lt;/div&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/19219735?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/19219735"&gt;Bolo Liverpool 2010&lt;/a&gt; from &lt;a href="http://vimeo.com/gferreirinha"&gt;Guilherme Ferreirinha&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;You can se more about this job in:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;a href="http://www.bolo.com.mx/" target="blank"&gt;bolo.com.mx &lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.bolo.com.mx/makeof/index.html" target="blank"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Making Off&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;a href="http://alexliki.blogspot.com/2010/12/bolo-part-1.html" target="blank"&gt;Alex Liki&lt;/a&gt; - modeler&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;a href="http://eduardoschaal.wordpress.com/2010/12/02/la-luz-de-la-ilusion/" target="blank"&gt;Eduardo Shaal&lt;/a&gt; - color scripter&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;a href="http://ivanoviedo.blogspot.com/2010/12/scenes-bolo_11.html" target="blank"&gt;Ivan Oviedo&lt;/a&gt; - animator&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;etc...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3355671869414613101?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3355671869414613101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3355671869414613101&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3355671869414613101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3355671869414613101'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2011/01/bolo-navidad-la-luz-de-la-ilusion-2010.html' title='Bolo Navidad - La Luz de la Ilusión - 2010'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1454855192944751730</id><published>2010-11-27T16:53:00.001-02:00</published><updated>2010-11-27T16:57:32.731-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Camera Scripts</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is a demonstration of good camera rig scripts that i wrote. Here are its names, functionalities and concepts:&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;vzCameraSmoothLevel.py - 2010-10-08&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;A python script to set smooth levels of detail to polygons depending of the distance of the camera. This technique is very useful in games :)&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create circle controls to the camera rig (2 horizontals as templates and 2 verticals to change the distance of the system).&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. connect the translate of the vertical controls (min and max controls) to the radius of the horizontals template circles.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create a group of this circles and parent to the camera.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. so, create distanceBetween nodes from camera to each selected object (meshes in this case). &lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. now, create multiplyDivides and conditions nodes in order to check if the translate of the vertical controls is greather or less than the distance of the distanceBetween node and apply the result connecting the output value to the smoothLevel attribute of the object.&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;vzSetCameraClipPlane.py - 2010-08-17&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;A python to just create a user interface (window) to change the Near and Far Clip Plane to all cameras. It is very useful when we have to render great scenes in layers.&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. you just need to read the value from floatSliderGrp and&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. set this value in the attribute ".nearClipPlane" or ".farClipPlane" of the camera.&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;cbCameraShake.mel - 2008-12-22&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;A mel script to create a interface and generate random values to animate a group above the camera baking its animation. It is useful to shake the camera like stopMotion, handCamera, in the ocean, etc...&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create a group over the camera to shake it.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. read values of variations from the interface like: what camera is selected, start and end frames (or use timeline), random values to translation and rotation, min and max frames to key frames, the type of keys to use (flat, spline, linear), etc.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. so, run a function to randomize these values and bake its animations at the end of the process.&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt; cbStereoCamera.mel - 2009-10-20&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;A mel script to create a camera rig to simplify the stereoscopic (3D) setup.&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create a default Maya stereoscopic camera.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create 2 controls and parent to the main camera.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. limit the translations of the controls to only X and Z directions respectively.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. connect the translate Z of the pointing controls (in front of the camera) to the ($stereoCamera+"CenterCamShape.zeroParallax") attribute.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. connect the translate X of the side control to the ($stereoCamera+"CenterCamShape.interaxialSeparation") attribute of the camera.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. so, create 2 aimConstraints from side cameras to the point control to get the real-time interaction.&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I hope you enjoy, Thanks!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Essa é uma demonstração de bons scripts de rig de cameras que eu escreve. Aqui estão seus nomes, funcionalidades e conceitos:&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;vzCameraSmoothLevel.py - 2010-10-08&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Um script em python para configurar o smooth level of detail dependendo da distancia da camera. Essa tecnica é muito util em games :)&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. crie controles de circulos para o rig da camera (2 horizontais como templates e 2 verticais para mudar a distancia calculada).&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. conecte o translate dos controles verticais (min e max controles) aos raios dos controles horizontais em templates.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. crie um grupo com os circulos de controles e parenteie à camera.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. então, crie nodes de distanceBetween da camera a cada objeto selecionado (meshes nessa caso).&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. agora, crie nodes de multiplyDivides e condictions para checar se o translate do controle vertical é maior ou menor que a distancia do node distanceBetween e aplique esse resultado conectando o valor de output ao atributo de smoothLevel do objeto.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;vzSetCameraClipPlane.py - 2010-08-17&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Um script python que apenas cria uma interface para o usuario (janela) para mudar os valores de Near (Proximo) e Far (Longe) Clip Plane de todas as cameras. Ele é muito util quando precisamos renderizar grande cenas em layers.&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. voce precisa apenas ler os valores do floatSliderGrp e&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. configurar esses valores nos atributos ".nearClipPlane" ou ".farClipPlane" da camera.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;cbCameraShake.mel - 2008-12-22&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Um mel script que cria uma interface e gera valores randomicos (aleatórios) para animar um grupo acima da camera, bakeando (gravando) sua animação. Ele é util para balanços de camera como stopMotion, cameras de mão, em oceanos, etc...&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. crie um grupo acima da camera para balança-lo.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. leia os valores das variações da interface como: qual camera selecionada, frames iniciais e finais (ou pela timeline), randomize valores de translacao e rotação, frames min e max para marcar keys, o tipo de keys para usar (flar, spline, linear), etc.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. então, execute uma função para radomizar esses valores e faça o bake de suas animações no final do processo. &lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;cbStereoCamera.mel - 2009-10-20&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Um mel script para criar um rig de camera para simplificar a configuração estereoscopica (3D). &lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. criar uma camera estereoscopica padrão do Maya.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. criar 2 controles e parentea-los a camera principal.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. limitar as translações dos controles para somente X e Z livres respectivamente.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. conectar a translacao em Z do controle apontador (em frente da camera) no ($stereoCamera+"CenterCamShape.zeroParallax") atributo.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. conectar o translate X do controle lateral no ($stereoCamera+"CenterCamShape.interaxialSeparation") atributo da camera.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. então, crie 2 aimConstraints das cameras laterais ao controle apontador para conseguir uma interação em tempo real.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Espero que gostem, Obrigado! &lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/17239735?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/17239735"&gt;Camera Scripts&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1454855192944751730?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1454855192944751730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1454855192944751730&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1454855192944751730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1454855192944751730'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/11/camera-scripts.html' title='Camera Scripts'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-751310281796629247</id><published>2010-11-07T15:22:00.000-02:00</published><updated>2010-11-07T15:22:11.663-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>MTV RockGol</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This was a job that I help doing these two character rigs: the littleBoy and the chicken.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;It was did for Animatorio studio. I hope you enjoy :)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse foi um trabalho que eu ajudei fazendo esses dois rigs de personagens: o Gordo e o Frango.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Ele foi feito para o estudio Animatorio. Espero que gostem :)&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/16587366?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/16587366"&gt;MTV RockGol&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-751310281796629247?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/751310281796629247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=751310281796629247&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/751310281796629247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/751310281796629247'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/11/mtv-rockgol.html' title='MTV RockGol'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-8725830049549940515</id><published>2010-11-05T21:43:00.000-02:00</published><updated>2010-11-05T21:43:50.538-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Wings - Asas - 2010</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This is a little video showing a good rigging setup for Wings, I recorded two characters: a Macaw and a Seagull.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;The concept to do this job for Animatorio and VetorZero was:&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create one joint for each principal feather and skin it to the feather model;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt; . parent these featherJoints to follicles in the model wing;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create a curve like a semi-circle bellow the featherJoints and apply other jointChain as a ikSpline;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. calcule the lenght of the semi-circleCurve using a curveInfo node and stretch the jointChain to spread it unifomally along the semi-circleCurve;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create aimConstraints from each joint of the jointChain to the respective featherJoint;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. you can use a hided locator as a upVector of the aimConstraint and also put it in a control curve if you like;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. then, create clusterDeformers in order to edit the shape of the semi-circleCurve and parent them to new controlCurves with the same position;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. create controlGroups and parent the controlCurves to them so, you need to create parentConstraints from the wing joint (limb as arm) to the controlGroups respectivelly;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;. if you want, create attributes in the masterControl to display visibitities of these extra wing controls.&lt;/i&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse video mostra um bom setup de Asas, eu gravei dois personagens: uma Arara e uma Gaivota.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;O conceito pra fazer esse trabalho da Animatorio e VetorZero foi:&lt;/div&gt;&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. criar um joint para cada pena principal e skina-lo ao modelo da pena;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. parentear esses jointsPenas a foliculos no modelo da asa;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. criar uma curva tipo semi-circulo abaixo dos jointsPenas e aplicar outra cadeiaDeJoints como ikSpline;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. calcular o comprimento da curvaSemi-circulo usando o node curveInfo e stretchar a cadeiaDeJoints para espalha-la uniformemente ao longo da curvaSemi-circulo;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. criar aimConstraints para cada joint da cadeiaDeJoints para o respectivo jointPena;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. voce pode usar um locator escondido como um upVector do aimConstraint e tambem coloca-lo em uma curva de controle se quiser;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. então, criar clusterDeformers para editar a forma da curvaSemi-circulo e parentea-los em novos curvasDeControle com a mesma posição;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. criar gruposDeControles e parentear as curvaDeControles a eles e, voce precisa criar parentContraints dos joints da asa (membro como braço) para os gruposDeControles respectivamente;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;. se voce quiser, crie atributos no controleMaster para mostrar esses controles extras da asa.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/16550515?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/16550515"&gt;Wings - Asas - 2010&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-8725830049549940515?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/8725830049549940515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=8725830049549940515&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8725830049549940515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8725830049549940515'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/11/wings-asas-2010.html' title='Wings - Asas - 2010'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3100129438799004208</id><published>2010-11-04T08:03:00.002-02:00</published><updated>2012-02-04T15:27:48.858-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>vzTF2 - 15 heads</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Hello guys,&lt;br /&gt;my friend Richard (Riggerman) created a server in his home in order to play Team Fortress 2 with our friends of VetorZero (company where we currently work), i like very much this game..., I recorded this great game and I am showing here when I got a new demoman record !!! UUHHULLLL.&lt;br /&gt;At the end, the server had a lot of lag :P&lt;br /&gt;This day was really "Totally Excelent" !!! hahaha :)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Olá Pessoal,&lt;br /&gt;meu amigo Richard (Riggerman) montou um server na casa dele pra jogarmos Team Fortress 2 com nossos amigos da VetorZero (empresa onde trabalhamos atualmente), esse é um jogo que eu gosto muito..., não resisti de gravar e aí esta uma otima partida onde bati meu recorde com o demoman !!! UUHHULLLL.&lt;br /&gt;No final o server ficou com muito lag :P &lt;br /&gt;Esse dia foi realmente "Totalmente Excelente" !!! hahaha :)&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="295" style="background-image: url(&amp;quot;http://i4.ytimg.com/vi/c0wE79jjkEY/hqdefault.jpg&amp;quot;);" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c0wE79jjkEY?fs=1&amp;amp;hl=fr_FR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/c0wE79jjkEY?fs=1&amp;amp;hl=fr_FR" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3100129438799004208?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3100129438799004208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3100129438799004208&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3100129438799004208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3100129438799004208'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/11/vztf2-15-heads.html' title='vzTF2 - 15 heads'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3296661033517589393</id><published>2010-10-09T15:59:00.001-03:00</published><updated>2010-11-05T21:49:49.763-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Finishing srgGandra - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing how finish the rig of the sargentoGandra character in Maya. &lt;br /&gt;If you want, you can download this free rig from the webSite of my brother Fernando Pinheiro at:&lt;br /&gt;&lt;a href="http://www.fernandopinheiro.com/nilouco/Maya2011_srgGandra_Project.rar"&gt;http://www.fernandopinheiro.com/nilouco/Maya2011_srgGandra_Project.rar&lt;/a&gt;&lt;br /&gt;I hope you enjoy :)&lt;br /&gt;Thanks a lot!&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;[PT]&lt;/b&gt;&lt;br /&gt;Esse é um video tutorial basico de rigging em portugues mostrando como finalizar o rig do personagem sargentoGandra no Maya.&lt;br /&gt;Se voce quiser, voce pode fazer o download gratuito desse rig no webSite do meu irmao Fernando Pinheiro em:&lt;br /&gt;&lt;a href="http://www.fernandopinheiro.com/nilouco/Maya2011_srgGandra_Project.rar"&gt;http://www.fernandopinheiro.com/nilouco/Maya2011_srgGandra_Project.rar&lt;/a&gt;&lt;br /&gt;Espero que gostem :)&lt;br /&gt;Muito Obrigado!&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/15686491?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/15686491"&gt;Tutorial - Maya - Rigging - Finishing srgGandra - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3296661033517589393?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3296661033517589393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3296661033517589393&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3296661033517589393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3296661033517589393'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/10/tutorial-maya-rigging-finishing.html' title='Tutorial - Maya - Rigging - Finishing srgGandra - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3486087133595582424</id><published>2010-09-27T21:07:00.001-03:00</published><updated>2010-11-05T21:51:14.977-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Facial Deformers - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing how create facial deformers like bends and squash in Maya.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse é um video tutorial basico de rigging em portugues mostrando como criar deformadores faciais bends e squash no Maya.&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/15321510?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/15321510"&gt;Tutorial - Maya - Rigging - Facial Deformers - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3486087133595582424?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3486087133595582424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3486087133595582424&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3486087133595582424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3486087133595582424'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/09/tutorial-maya-rigging-facial-deformers.html' title='Tutorial - Maya - Rigging - Facial Deformers - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7563003613820929476</id><published>2010-09-21T08:37:00.001-03:00</published><updated>2010-11-05T21:52:14.542-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Joints Face - PT</title><content type='html'>&lt;b&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;[EN]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;This is a basic rigging video tutorial in Portuguese showing how create a simple facial setup using joints in Maya.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;[PT]&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse é um video tutorial basico de rigging em portugues mostrando como criar um simples setup facial usando joints no Maya. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15120950?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/15120950"&gt;Tutorial - Maya - Rigging - Joints Face - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7563003613820929476?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7563003613820929476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7563003613820929476&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7563003613820929476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7563003613820929476'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/09/tutorial-maya-rigging-joints-face-pt.html' title='Tutorial - Maya - Rigging - Joints Face - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-1650392652725127050</id><published>2010-09-13T09:00:00.002-03:00</published><updated>2010-11-05T21:53:37.931-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Dentes e Lingua - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing a setup of teeth and tongue in Maya.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse é um video tutorial basico de rigging em portugues mostrando o setup dos dentes e lingua no Maya.&lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/14907166?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14907166"&gt;Tutorial - Maya - Rigging - Dentes e Lingua - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-1650392652725127050?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/1650392652725127050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=1650392652725127050&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1650392652725127050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/1650392652725127050'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/09/tutorial-maya-rigging-dentes-e-lingua.html' title='Tutorial - Maya - Rigging - Dentes e Lingua - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3957093826664743487</id><published>2010-09-10T21:30:00.003-03:00</published><updated>2010-11-05T21:54:02.024-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Eyes - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;i&gt;&lt;br /&gt;This is a basic rigging video tutorial in Portuguese showing a setup for eyes in Maya.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Esse é um video tutorial basico de rigging em portugues mostrando o setup dos olhos no Maya. &lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/14856713?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14856713"&gt;Tutorial - Maya - Rigging - Eyes - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3957093826664743487?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3957093826664743487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3957093826664743487&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3957093826664743487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3957093826664743487'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/09/tutorial-maya-rigging-eyes-pt.html' title='Tutorial - Maya - Rigging - Eyes - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-38294259359938778</id><published>2010-08-29T18:39:00.001-03:00</published><updated>2010-11-05T21:54:42.089-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - blendShapes - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing how create blendShapes in Maya.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Esse é um video tutorial basico de rigging em portugues mostrando como criar blendShapes no Maya.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe src="http://player.vimeo.com/video/14523515?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14523515"&gt;Tutorial - Maya - Rigging - blendShapes - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-38294259359938778?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/38294259359938778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=38294259359938778&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/38294259359938778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/38294259359938778'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/08/tutorial-maya-rigging-blendshapes-pt.html' title='Tutorial - Maya - Rigging - blendShapes - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-8804735198318390056</id><published>2010-08-22T16:41:00.001-03:00</published><updated>2010-11-05T21:55:46.395-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - ik Fk blend - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing how create ik Fk blend in Maya.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse é um video tutorial basico de rigging em portugues mostrando como criar ik Fk blend no Maya.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe src="http://player.vimeo.com/video/14336867?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14336867"&gt;Tutorial - Maya - Rigging - ikFk blend - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-8804735198318390056?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/8804735198318390056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=8804735198318390056&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8804735198318390056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8804735198318390056'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/08/tutorial-maya-rigging-ik-fk-blend-pt.html' title='Tutorial - Maya - Rigging - ik Fk blend - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-2051959904359277502</id><published>2010-08-16T00:56:00.003-03:00</published><updated>2010-11-05T21:56:37.544-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Controls - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing how create simple controls in Maya.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Esse é um video tutorial basico de rigging em portugues mostrando como criar simples controles no Maya.&lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/14158791?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14158791"&gt;Tutorial - Maya - Rigging - Controls - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-2051959904359277502?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/2051959904359277502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=2051959904359277502&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2051959904359277502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2051959904359277502'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/08/tutorial-maya-rigging-controls-pt.html' title='Tutorial - Maya - Rigging - Controls - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3500839734776131660</id><published>2010-08-08T15:23:00.002-03:00</published><updated>2010-11-05T21:57:17.754-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial - Maya - Rigging - Skinning - PT</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This is a basic rigging video tutorial in Portuguese showing how to paint skin weights in Maya.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse é um video tutorial basico de rigging em portugues mostrando como pintar pesos de skin no Maya.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe src="http://player.vimeo.com/video/13976792?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/13976792"&gt;Tutorial - Maya - Rigging - Skinning - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3500839734776131660?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3500839734776131660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3500839734776131660&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3500839734776131660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3500839734776131660'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/08/tutorial-maya-rigging-skinning-pt.html' title='Tutorial - Maya - Rigging - Skinning - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-5549259419297170030</id><published>2010-08-01T15:00:00.004-03:00</published><updated>2011-10-09T11:14:20.641-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Tutorial -  Maya - Rigging - Joints - PT</title><content type='html'>&lt;div&gt;&lt;i&gt;&lt;b style="font-family: 'Trebuchet MS', sans-serif;"&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;This is the first video tutorial from a&amp;nbsp;series&amp;nbsp;of rigging video tutorials in Portuguese, here I am showing how to create a simple joints hierarchy in Maya.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;div style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: 'Trebuchet MS', sans-serif;"&gt;Esse é o primeiro video tutorial de uma serie de video tutoriais de tutoriais de rigging em portugues, aqui estou mostrando como criar uma simples cadeia de joints no Maya.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/13805730?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/13805730"&gt;Tutorial - Maya - Rigging - Joints - PT&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-5549259419297170030?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/5549259419297170030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=5549259419297170030&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5549259419297170030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5549259419297170030'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/08/tutorial-maya-rigging-joints-pt-basico.html' title='Tutorial -  Maya - Rigging - Joints - PT'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-760031787699849546</id><published>2010-07-31T17:03:00.001-03:00</published><updated>2010-11-05T22:00:00.555-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Coca Cola - Copa do Mundo 2010</title><content type='html'>&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;[EN]&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;The Fifa World Cup 2010 is over and the Brazil was not the winner, but we will see if the next will get a success.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt; This job was done at Vetor Zero - Lobo - Animatorio, for Coca Cola.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;I have helped Paulo Nogueira from R&amp;amp;D to write a MEL script for automatic creation of sprite parcitles for crowd simulation of the soccer stadium. In this script named vzSpriteCrowdSystem.mel we used the processes:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;1. for each selected polygon we created a surface emitter with high rate value = 1000000.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;2. we created a particle and connected it to the emitter.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;3. we added the following attributes to the particle shape:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;"goalU",  "goalU0", "goalV", "goalV0", "parentU", "parentU0", "parentV",  "parentV0", "spriteNumPP", "spriteNumPP0", "spriteScaleXPP",  "spriteScaleXPP0" ,"spriteScaleYPP", "spriteScaleYPP0", "scale",  "sizeX", "sizeY", "fast", "directionPP0", "directionPP".&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;4. set emitter speed value as 0, particle type as sprite and check on the depthSort option for the particle&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;5. we did this dynamic expression to Creation of the particleShape:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;// connect this creation expression to particleShape: &lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;string $partShape = "particleShape1";&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.goalU = $partShape.parentU;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.goalV = $partShape.parentV;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.directionPP = 1;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $divisor = 305; // this is the lenght of each animated sequence&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $totalImages = 38125; // this is the maximum frame number&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $cicleLen = $totalImages/$divisor;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $particleCicle = rand(1,$cicleLen);&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $particleCicleOffset = rand(0,50);&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;spriteNumPP = ($particleCicle * $divisor) + $particleCicleOffset;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $scale = .scale;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $size = rand((($scale/100.0)*80),$scale);&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $sizeX = .sizeX;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $sizeY = .sizeY;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;spriteScaleXPP = $size * $sizeX * $scale;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;spriteScaleYPP = $size * $sizeY * $scale;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;6. we also did this runBefore expression to the particleShape:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;// connect this runBefore expression to the particleShape: &lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;string $partShape = "particleShape1";&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $divisor = 305;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $cicleId = $partShape.spriteNumPP / $divisor;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $currentSpriteId = $partShape.spriteNumPP;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $currentFrame = ($currentSpriteId-($cicleId * $divisor));&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $fast = $partShape.fast;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;if ($currentFrame &amp;gt;= $divisor-1){&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.directionPP = 0;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;else if ($currentFrame &amp;lt;= 0) {&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.directionPP = 1;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;if ($partShape.directionPP == 1){&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.spriteNumPP += 1 * $fast;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;else{&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.spriteNumPP -= 1 * $fast;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;7. we needed to force this connection in order to make attributes able to access from command line, using this code:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;connectAttr -f ($objShape[0]+".worldMesh[0]") ($part[0]+"Shape.goalGeometry[0]");&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;8. set the goalWeight as 1 and the maxCount to 100 for the particleShape in order to fix particles on the polygon vertices.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;9. we created a shader to load the animated file textures.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;10. finally, we hided the polygon geometry and set it as not renderable.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;I also helped to do the clothes simulation with Richard Kazuo, Rogério Masao e Henrique Freitas, from the Rigging department.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;A little explanation about our method used: &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;1. After the end of animation, we started the simulation processes exporting the geometry cache of the hided proxies in the rig, they were deformed by wrap deform from the final skinned model (but while the animation, we kept this off in order to our rig runs more quick).&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;2. in another scene, we imported the proxies models and applied the geometry cache from animated scene.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;3. we used colored shaders in different models to make more easy to visualization of geometry inter penetration.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;4. we used the Maya nCloth to do the proxies simulations with the body as a passive object and the clothes as active objects.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;5. initially, we set some values like:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;nucleus:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Start Frame (como o frame que inicia a cena)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Space Scale = 0.1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;nClothShape:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; replace (load 100%) do Preset tshirt&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Thickness = 0.02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Self Collide Width Scale = 0.25&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Friction = 0.3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stretch Resistance = 80.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Compression Resistance = 10.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bend Resistance = 0.02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mass = 1.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Lift = 0.05&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Drag = 0.02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Damp = 1.3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stretch Damp = 0.1&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;theses values really change a lot by shot depending of the animation. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;6. sometimes we needed to use dynamic Point to Surface nConstraints in situations when the clothes got away a lot from our desired position, so we animated the Glue Strength attribute in necessary frames.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;7. we exported the nCloth simulation cache.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;8. we created a wrap deformer fom proxy to final model.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;9. we exported the final model geometry cache to be imported in render scene.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;However we have re-do theses finalized simulations a lot of time because final animations..., I liked to work in this project because I learned a good nCloth workflow and helped to develop an useful script for the company pipeline.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;[PT] &lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;A Copa do Mundo de 2010 já passou e o Brasil não ganhou, vamos ver se na próxima será um sucesso.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Esse trabalho foi feito na Vetor Zero - Lobo - Animatorio, para a Coca Cola.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Ajudei ao Paulo Nogueira do R&amp;amp;D a escrever um MEL script para criação automatica de particulas sprites para a multidão do estadio de futebol. Nesse script que chamamos de vzSpriteCrowdSystem.mel, usamos o seguinte raciocinio:&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1. para cada poligono selecionado criamos um emissor por superficie com grande valor de rate = 1000000.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;2. criamos uma particula e a conectamos a esse emissor.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;3. adicionamos atributos ao shape da particula que são:&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;"goalU", "goalU0", "goalV", "goalV0", "parentU", "parentU0", "parentV", "parentV0", "spriteNumPP", "spriteNumPP0", "spriteScaleXPP", "spriteScaleXPP0" ,"spriteScaleYPP", "spriteScaleYPP0", "scale", "sizeX", "sizeY", "fast", "directionPP0", "directionPP".&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;4. configuramos valores de speed do emissor como 0, tipo da particula como sprite e ligamos a opção de depthSort da particula.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;5. criamos uma expressão dinamica de criação:&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;// connect this creation expression to particleShape: &lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;string $partShape = "particleShape1";&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.goalU = $partShape.parentU;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.goalV = $partShape.parentV;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.directionPP = 1;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $divisor = 305; // this is the lenght of each animated sequence&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $totalImages = 38125; // this is the maximum frame number&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $cicleLen = $totalImages/$divisor;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $particleCicle = rand(1,$cicleLen);&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $particleCicleOffset = rand(0,50);&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;spriteNumPP = ($particleCicle * $divisor) + $particleCicleOffset;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $scale = .scale;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $size = rand((($scale/100.0)*80),$scale);&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $sizeX = .sizeX;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $sizeY = .sizeY;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;spriteScaleXPP = $size * $sizeX * $scale;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;spriteScaleYPP = $size * $sizeY * $scale;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;6. criamos uma outra expressão para rodar após o processo:&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;// connect this runBefore expression to the particleShape: &lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;string $partShape = "particleShape1";&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $divisor = 305;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $cicleId = $partShape.spriteNumPP / $divisor;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $currentSpriteId = $partShape.spriteNumPP;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;int $currentFrame = ($currentSpriteId-($cicleId * $divisor));&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;float $fast = $partShape.fast;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;if ($currentFrame &amp;gt;= $divisor-1){&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.directionPP = 0;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;else if ($currentFrame &amp;lt;= 0) {&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.directionPP = 1;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;if ($partShape.directionPP == 1){&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.spriteNumPP += 1 * $fast;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;else{&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;$partShape.spriteNumPP -= 1 * $fast;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin: 0px; text-indent: 0px;"&gt;&lt;span style="font-size: small;"&gt;}&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;7. precisamos forçar uma conecção para habilitar atributos por linha de comando, usando o codigo:&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;connectAttr -f ($objShape[0]+".worldMesh[0]") ($part[0]+"Shape.goalGeometry[0]");&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;8. configuramos o goalWeight como 1 e o maxCount 100 do shape da particula para elas grudaren nos vertices do poligono.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;9. criamos um shader para aplicar os arquivos de texturas animadas.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;10. finalizamos escondendo o poligono e configurando ele como não renderizavel.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Tambem participei ajudando a fazer simulações de tecido juntamente com o Richard Kazuo, Rogério Masao e Henrique Freitas, do setor de Rigging.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Uma breve descrição do metodo utilizado:&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1. Após a animação finalizada, iniciamos o processo de simulação exportando o cache de geometrias proxies que estavam escondidas no rig dos personagens, esses proxies são deformados por wrap deformers do modelo final skinado (mas durante a animação, colocamos o efeito do wrap deformer desligado, para o rig não ficar lento).&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;2. numa nova cena, importamos os modelos proxies e aplicamos o cache de geometria da cena animada&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;3. aplicamos shaders coloridos aos modelos de corpo, camisa e calca pra facilitar visualizar interpenetrações de geometrias.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;4. usamos o nCloth do Maya para simular as geometrias proxies deixando o corpo como objeto passivo e as roupas como ativos.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;5. configuramos alguns valores inicialmente, como por exemplo:&lt;/span&gt;&lt;/div&gt;&lt;blockquote style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;nucleus:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Start Frame (como o frame que inicia a cena)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Space Scale = 0.1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;nClothShape:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; replace (load 100%) do Preset tshirt&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Thickness = 0.02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Self Collide Width Scale = 0.25&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Friction = 0.3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stretch Resistance = 80.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Compression Resistance = 10.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bend Resistance = 0.02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mass = 1.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Lift = 0.05&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Drag = 0.02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Damp = 1.3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stretch Damp = 0.1&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;esses valores realmente mudam muito de cena pra cena dependendo da animação.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;6. algumas vezes precisamos usar nConstraints dinamicos de Point to Surface em situações em que o tecido escapava muito da posição onde ele deveria estar, então animamos o atributo de Glue Strength nos frames em que era necessario "segurar" um pouco a simulação.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;7. gravamos o chache da simulação do nCloth.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;8. criamos um wrap deformer do modelo proxy para o modelo final.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;9. exportamos o chache de geometria do modelo final que será importado na cena de render.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Embora na verdade tivemos que refazer muitas vezes a simulação já pronta pois alteravam a animação final do personagem..., gostei de trabalhar nesse projeto pois aprendi um bom workflow de nCloth, além de desenvolver um script util para a pipeline da empresa.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13787301?portrait=0" width="640" height="424" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/13787301"&gt;Coca Cola - Copa do Mundo 2010&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-760031787699849546?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/760031787699849546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=760031787699849546&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/760031787699849546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/760031787699849546'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/07/coca-cola-copa-do-mundo-2010.html' title='Coca Cola - Copa do Mundo 2010'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-2240393154701423900</id><published>2010-07-27T23:42:00.016-03:00</published><updated>2010-11-05T22:03:29.341-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reels'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Kauan - e a Lenda das Aguas</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Kauan is a story about a boy who try help his fish friend clearing the river. This is a pilot project of a TV serie that will be used as socio-educational material to kids at school in Brazil.&lt;br /&gt;It was a job made in short time at Magma Cultural and each one of the team did his best.&lt;br /&gt;I helped doing 11 character rigs.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;See more about this at &lt;a href="http://forums.cgsociety.org/showthread.php?f=154&amp;amp;t=893578" target="blank"&gt;CGSociety&lt;/a&gt;.&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Kauan é a estória de um menino que busca salvar o seu amigo peixe atraves da limpesa do rio. É um projeto piloto de uma série para TV que tambem sera usada como material socio-educacional para as crianças nas escolas do Brasil.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Foi um trabalho feito em curto prazo na Magma Cultural, onde cada um da equipe fez o seu melhor.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Eu auxiliei fazendo o rig de 11 personagens.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Veja mais sobre em &lt;i&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?f=154&amp;amp;t=893578" target="blank"&gt;CGSociety&lt;/a&gt;.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Rigging:&lt;/i&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13690863?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/13690863"&gt;Rigging - Kauan e a lenda das aguas&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Complete film:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;iframe src="http://player.vimeo.com/video/12950004?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/12950004"&gt;Kauan and the Legend of the Waters&lt;/a&gt; from &lt;a href="http://vimeo.com/user594154"&gt;Fernando Herrera&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;CREDIT:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Director&lt;/i&gt; - &lt;a href="http://fhra.blogspot.com/" target="blank"&gt;Fernando Herrera&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Art Director&lt;/i&gt; - Esli Stopato&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Production Manager&lt;/i&gt; - &lt;a href="http://www.sabino3d.blogspot.com/" target="blank"&gt;Felipe Sabino&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Story and Script&lt;/i&gt; - Luis Felipe Moura&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Storyboards&lt;/i&gt; - &lt;a href="http://arturmontanari.blogspot.com/" target="blank"&gt;Artur Montanari&lt;/a&gt;, Bruno Monteiro, &lt;a href="http://fhra.blogspot.com/" target="blank"&gt;Fernando Herrera&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Previzualization&lt;/i&gt; - &lt;a href="http://arturmontanari.blogspot.com/" target="blank"&gt;Artur Montanari&lt;/a&gt;, &lt;a href="http://danielcavalcante-animationblog.blogspot.com/" target="blank"&gt;Daniel Cavalcante&lt;/a&gt;, &lt;a href="http://erickazevedo.blogspot.com/" target="blank"&gt;Erick Azevedo&lt;/a&gt;, &lt;a href="http://hedersonmarques.blogspot.com/" target="blank"&gt;Hederson Marques&lt;/a&gt;, Márcio Nicolosi, &lt;a href="http://www.polinmotion.blogspot.com/" target="blank"&gt;Vitor Poli&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Concept Art&lt;/i&gt; - André Forni, Bruno Monteiro, Esli Stopato, Márcio Nicolosi&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Modeling&lt;/i&gt; - André Forni, &lt;a href="http://www.sabino3d.blogspot.com/" target="blank"&gt;Felipe Sabino&lt;/a&gt;, Gilmar Moraes, &lt;a href="http://giovanicaramello.blogspot.com/" target="blank"&gt;Giovani Caramello&lt;/a&gt;, &lt;a href="http://tadeucariello.blogspot.com/" target="blank"&gt;Tadeu Cariello&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Visual Development&lt;/i&gt; - &lt;a href="http://www.homa.com.br/" target="blank"&gt;Cassio Homa&lt;/a&gt;, &lt;a href="http://www.sabino3d.blogspot.com/" target="blank"&gt;Felipe Sabino&lt;/a&gt;, Gilmar Moraes&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Rigging&lt;/i&gt; - Danilo Pinheiro, Rafael Vitoratti&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Animation Supervisor&lt;/i&gt; - &lt;a href="http://fhra.blogspot.com/" target="blank"&gt;Fernando Herrera&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Animation&lt;/i&gt; - &lt;a href="http://arturmontanari.blogspot.com/" target="blank"&gt;Artur Montanari&lt;/a&gt;, &lt;a href="http://danielcavalcante-animationblog.blogspot.com/" target="blank"&gt;Daniel Cavalcante&lt;/a&gt;, &lt;a href="http://erickazevedo.blogspot.com/" target="blank"&gt;Erick Azevedo&lt;/a&gt;, Esli Stopato, &lt;a href="http://fhra.blogspot.com/" target="blank"&gt;Fernando Herrera&lt;/a&gt;, &lt;a href="http://hedersonmarques.blogspot.com/" target="blank"&gt;Hederson Marques&lt;/a&gt;, Márcio Nicolosi, &lt;a href="http://thiagolm.blogspot.com/" target="blank"&gt;Thiago Lima&lt;/a&gt;, &lt;a href="http://www.polinmotion.blogspot.com/" target="blank"&gt;Vitor Poli&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Lighting and Render&lt;/i&gt; - &lt;a href="http://www.sabino3d.blogspot.com/" target="blank"&gt;Felipe Sabino&lt;/a&gt;, Gilmar Moraes&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Special FX&lt;/i&gt; - &lt;a href="http://www.homa.com.br/" target="blank"&gt;Cassio Homa&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Compositing&lt;/i&gt; - Esli Stopato, &lt;a href="http://www.sabino3d.blogspot.com/" target="blank"&gt;Felipe Sabino&lt;/a&gt;, &lt;a href="http://fhra.blogspot.com/" target="blank"&gt;Fernando Herrera&lt;/a&gt;, Gilmar Moraes&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Additional Lighting and Render&lt;/i&gt; - Rafael Braga,&lt;a href="http://tadeucariello.blogspot.com/" target="blank"&gt; Tadeu Cariello&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Research and Development&lt;/i&gt; - Rafael Vitoratti&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Sound Track&lt;/i&gt; - TOM produções&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-2240393154701423900?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/2240393154701423900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=2240393154701423900&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2240393154701423900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2240393154701423900'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/07/kauan-e-lenda-das-aguas.html' title='Kauan - e a Lenda das Aguas'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7666346707596866231</id><published>2010-06-13T23:18:00.002-03:00</published><updated>2010-11-05T22:04:25.565-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Besouro - film - 3D FX</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I did the rigging for the beetle insect for this film about a legendary person of Brazilian capoeira named "Besouro". Here a little setup demo, a part of the making of and final shots from the DVD. Visual FX by &lt;a href="http://www.teleimage.com.br/" target="blank"&gt;Teleimage and Casablanca&lt;/a&gt;.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Eu fiz o rigging pra o inseto besouro para esse filme sobre um legendario capoeirista brasileiro chamado "Besouro". Aqui uma pequena demonstração do setup, uma parte do making of e as cenas finais do DVD. Efeitos Visuais pela &lt;a href="http://www.teleimage.com.br/" target="blank"&gt;Teleimage e Casablanca&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/TBV7txgRFnI/AAAAAAAAAM8/vKM8YuLNiaY/s1600/besouro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/TBV7txgRFnI/AAAAAAAAAM8/vKM8YuLNiaY/s400/besouro.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/12540615?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/12540615"&gt;Besouro - film - 3D FX&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7666346707596866231?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7666346707596866231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7666346707596866231&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7666346707596866231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7666346707596866231'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/06/besouro-film-3d-fx.html' title='Besouro - film - 3D FX'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FU8UZgMu-jY/TBV7txgRFnI/AAAAAAAAAM8/vKM8YuLNiaY/s72-c/besouro.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3605910617755852118</id><published>2010-05-09T10:43:00.001-03:00</published><updated>2010-11-05T22:05:00.807-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>MEL script - dpRigShelf - v1.0</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;&lt;i&gt;[EN]&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Demonstration of the very useful dpRigShelf.mel script to rigging processes quickly.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;It automatically creates many expressions to Overlapping, Breathing, Wheels rotation by translation, Shaking and Balancing.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Demonstração do dpRigShelf.mel script muito util para agilizar o processo de rigging.&lt;br /&gt;Ele cria automaticamente varias expressões para Overlapping, Respiração, Rotação de rodas pela translação, Tremida e Balanço.&lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/11575311?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/11575311"&gt;MEL script - dpRigShelf - v1.0&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3605910617755852118?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3605910617755852118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3605910617755852118&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3605910617755852118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3605910617755852118'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/05/mel-script-dprigshelf-v10.html' title='MEL script - dpRigShelf - v1.0'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-5759919893755041739</id><published>2010-04-24T10:30:00.002-03:00</published><updated>2011-03-17T09:37:01.362-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Wolverine Cartoon</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is a cool version of a cartoon Wolverine made from my friend Thiago Batista. He modeled, textured, rendered, etc. I just applied my dpAutoRig MEL script in order to see it working! Another friend also called Thiago Lima, did a great animation, check it! Thank you Thiagos, great work...&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Esse é uma versão muito legal do Wolverine catoon feito por meu amigo Thiago Batista. Ele modelou, texturizou, renderizou, etc. Eu apenas apliquei meu dpAutoRig MEL script para ver ele funcionando! Outro amigo tambem chamado Thiago Lima, fez uma grande animação, confiram! Obrigado Thiagos, otimo trabalho...&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;iframe frameborder="0" height="360" src="http://player.vimeo.com/video/11186718?portrait=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/11186718"&gt;Wolverine Cartoon&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;object style="height: 390px; width: 640px;"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GrpXMn-T5TM?version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GrpXMn-T5TM?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;CREDIT:&lt;br /&gt;Modeling, Texturing, Posing, Lighting, Rendering: &lt;a href="http://vimeo.com/user1421356" target="blank"&gt;Thiago Batista&lt;/a&gt;&lt;br /&gt;Animation: &lt;a href="http://thiagolm.blogspot.com/" target="blank"&gt;Thiago Lima&lt;/a&gt; &lt;br /&gt;Rigging: Danilo Pinheiro (nilouco)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-5759919893755041739?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/5759919893755041739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=5759919893755041739&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5759919893755041739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5759919893755041739'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/04/wolverine-cartoon.html' title='Wolverine Cartoon'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-8210595982908834147</id><published>2010-04-06T13:02:00.013-03:00</published><updated>2010-09-03T09:19:54.545-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>3DTotal - 3DCreative Magazine - Rigging Tutorial (basic)</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;I am very happy to see this tutorial project of "Introduction to Rigging" made with my friend Richard Kazuo (riggerman) that is being released by the &lt;a href="http://www.3dtotal.com/" target="blank"&gt;3DTotal&lt;/a&gt; website and published by &lt;a href="http://www.3dcreativemag.com/" target="blank"&gt;3DCreative&lt;/a&gt; magazine!&lt;br /&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I modeled, textured and rendered the model of the ET character that is used in this tutorial where we teach to rig a simple setup step by step. In this project, which was divided into 6 chapters, we discuss the concepts necessary to create a rig from the beginning. In the coming months, will be released the other chapters ...&lt;br /&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I hope you enjoy and learn a little bit too!&lt;br /&gt;Thank you to all staff from 3DTotal and 3DCreative (Lynette, Simon, Chris, etc.), Luis San Jan Palleres who wrote the 3DStudio Max part and especially to my friend Richard who made all this possible :)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;É com muita alegria que vejo esse projeto de um tutorial de "Introdução ao Rigging" feito juntamente com meu amigo Richard Kazuo (riggerman) que esta sendo lançado pelo site &lt;a href="http://www.3dtotal.com/" target="blank"&gt;3DTotal&lt;/a&gt; e publicado pela revista &lt;a href="http://www.3dcreativemag.com/" target="blank"&gt;3DCreative&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Modelei, texturizei e renderizei o modelo do personagem ET que é utilizado nesse tutorial onde ensinamos a fazer um rig simples passo a passo. Nesse projeto, que foi dividido em 6 capitulos, abordamos os conceitos necessarios para se criar um rig desde o inicio. Nos próximos meses, serão lançados os outros capitulos...&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;Espero que gostem e que aprendam um pouquinho tambem !!!&lt;br /&gt;Muito obrigado a toda equipe da 3DTotal e da 3DCreative (Lynette, Simon, Chris, etc), Luis San Jan Palleres que fez a parte para o 3DStudio Max e principalmente ao meu amigo Richard que tornou possivel tudo isso :)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Cover - &lt;a href="http://www.3dcreativemag.com/tutorial_resources/issue_056_apr_2010/tutorial04/tutorial_04_maya_resource.zip"&gt;Download Resources&lt;/a&gt; (Free model used in this tutorial)&lt;/i&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S7tYNs03crI/AAAAAAAAAMc/6B9DdMA3sE8/s1600/blog_cap01_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S7tYNs03crI/AAAAAAAAAMc/6B9DdMA3sE8/s640/blog_cap01_A.jpg" width="454" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Chapter 1 - Planning your Rig ( #056 - April 2010)&lt;/i&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S7tYRRUf_cI/AAAAAAAAAMk/TK1U_-1Xim4/s1600/blog_cap01_B.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S7tYRRUf_cI/AAAAAAAAAMk/TK1U_-1Xim4/s640/blog_cap01_B.jpg" width="454" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Chapter 2 - Knowing your Tools ( #057 - May 2010)&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FU8UZgMu-jY/S-Ft7KEtT0I/AAAAAAAAAMs/dWAkiqu2XQQ/s1600/blog_cap02_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/_FU8UZgMu-jY/S-Ft7KEtT0I/AAAAAAAAAMs/dWAkiqu2XQQ/s640/blog_cap02_A.jpg" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Chapter 3 - Rigging Creation - Part 1 ( #058 - June 2010)&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FU8UZgMu-jY/TBUJb8sGcnI/AAAAAAAAAM0/ZOsFVol8SLs/s1600/blog_cap03_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/_FU8UZgMu-jY/TBUJb8sGcnI/AAAAAAAAAM0/ZOsFVol8SLs/s640/blog_cap03_A.jpg" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Chapter 4 - Rigging Creation - Part 2 ( #059 - July 2010)&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/TE-DrHlOBRI/AAAAAAAAAPI/BxaGFGWmBJg/s1600/blog_cap04_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/TE-DrHlOBRI/AAAAAAAAAPI/BxaGFGWmBJg/s640/blog_cap04_A.jpg" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Chapter 5 - Facial Rigging ( #060 - August 2010)&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/TFF8rAWvG8I/AAAAAAAAAPQ/DvWXrhmyi_M/s1600/blog_cap05_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/TFF8rAWvG8I/AAAAAAAAAPQ/DvWXrhmyi_M/s640/blog_cap05_A.jpg" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Chapter 6 - Scripting ( #061 - September 2010)&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://lh3.ggpht.com/_FU8UZgMu-jY/TH-Jq2JokPI/AAAAAAAAAQM/JSgGb3ANA_U/s800/blog_cap06_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://lh3.ggpht.com/_FU8UZgMu-jY/TH-Jq2JokPI/AAAAAAAAAQM/JSgGb3ANA_U/s800/blog_cap06_A.jpg" width="452" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-8210595982908834147?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/8210595982908834147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=8210595982908834147&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8210595982908834147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8210595982908834147'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/04/3dtotal-3dcreative-magazine-rigging.html' title='3DTotal - 3DCreative Magazine - Rigging Tutorial (basic)'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FU8UZgMu-jY/S7tYNs03crI/AAAAAAAAAMc/6B9DdMA3sE8/s72-c/blog_cap01_A.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3503544925566365684</id><published>2010-03-20T20:20:00.002-03:00</published><updated>2010-11-05T22:06:20.779-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>MEL script - dpAutoRig - v 1.3</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is a recorded video of a simple biped Rigging and Skinning processes of a character that I have modeled to demonstrate my MEL script dpAutoRig. I did this work in less than 1 hour!&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Esse é um video gravado do processo de Rigging e Skinning de um simples personagem biped que eu modelei para demonstrar meu MEL script dpAutoRig. Eu fiz esse trabalho em menos de 1 hora!&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/10310123?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/10310123"&gt;MEL script - dpAutoRig - v 1.3&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;Automatic Rigging processes with dpAutoRig - v 1.3:&lt;br /&gt;&lt;br /&gt;general:&lt;/div&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . guide&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;joints&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;controls&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;setup&lt;/span&gt;&lt;ul style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/ul&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;body:&lt;/div&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;scalable&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;clavicles and limbs with ik / fk blend&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;squash and stretch for limbs&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;manual controls and attributes for fingers&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;head and hands follow other body parts or world&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;mouth and chin controls&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;neck control&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;spine volume preservation&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;default skin from Maya&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;automatic forearm rotation&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;reverse foot&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;ribbons&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;proxy&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;extras:&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;hair or tail setup, etc&lt;/span&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;face:&lt;/div&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;fk / "look at" controls for eyes&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;facial joints with controls&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;head with squash, stretch and bend deformers&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;face and GUI cameras&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;extras:&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&amp;nbsp;&amp;nbsp; &lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&amp;nbsp;&amp;nbsp; . &lt;/span&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;blendShapes mirror, etc&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3503544925566365684?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3503544925566365684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3503544925566365684&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3503544925566365684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3503544925566365684'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/mel-script-dpautorig-v-13.html' title='MEL script - dpAutoRig - v 1.3'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-5135384940764010454</id><published>2010-03-13T10:35:00.002-03:00</published><updated>2010-11-05T22:08:53.129-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reels'/><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Demoreel - Rigging - Casablanca - 2008/2009</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Demoreel of jobs that I worked as a Character TD / Rigger at &lt;a href="http://www.cbsp.com.br/" target="blank"&gt;Casablanca&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Demoreel de trabalhos que participei como Character TD / Rigger na &lt;a href="http://www.cbsp.com.br/" target="blank"&gt;Casablanca&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9780852?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9780852"&gt;Demoreel - Rigging - Casablanca - 2008/2009&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;CREDIT:&lt;br /&gt;Supervision: Ricardo Pimentel (RickMax)&lt;br /&gt;Modeling: Marcelo Pasqua, Tadeu Cariello, Pedro Augusto, Mauro Matheus, Aércio Guedes&lt;br /&gt;Generalists: Rafael Vormittag, Cassio Homa, Gilmar Moraes (Doors), Elvio Cavalcante, Eduardo Teles, Marinho Pereira&lt;br /&gt;Animation: Marcio Perrella (MOA), Sergio Minehira (Urameshi), Ary, Eduardo Komaba, Dimi, Erick Azevedo, Fernando Donizete&lt;br /&gt;R&amp;amp;D: Luis Garrido (Zu), Michel Zigaib, Giovani Meneguel&lt;br /&gt;Rigging: Danilo Pinheiro (nilouco)&lt;br /&gt;&lt;br /&gt;Music:&lt;br /&gt;Pink Floyd - When You're In&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-5135384940764010454?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/5135384940764010454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=5135384940764010454&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5135384940764010454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5135384940764010454'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/demoreel-rigging-casablanca-20082009.html' title='Demoreel - Rigging - Casablanca - 2008/2009'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-3096526369261234151</id><published>2010-03-13T09:07:00.001-03:00</published><updated>2010-11-05T22:11:02.627-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Rigging - Cinemark Project - 2009</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;A cinema project made at &lt;a href="http://www.cbsp.com.br/" target="blank"&gt;Casablanca&lt;/a&gt;.&lt;br /&gt;I was the Character TD and I did the complete rigging of these 25 characters in 15 days!&lt;br /&gt;It was amazing using my dpAutoRig MEL script in Maya.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Um projeto de cimena feito na &lt;a href="http://www.cbsp.com.br/" target="blank"&gt;Casablanca&lt;/a&gt;.&lt;br /&gt;Eu fui o Character TD e fiz os rigs completos desses 25 personagens em 15 dias!&lt;br /&gt;Foi impressionante usando meu dpAutoRig MEL script no Maya.&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9960744?portrait=0" width="640" height="432" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9960744"&gt;Cinemark trailer online - 2009&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9602620?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9602620"&gt;Rigging - Cinemark Project - Casablanca - 2009&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;CREDIT:&lt;br /&gt;Supervision: Ricardo Pimentel (RickMax)&lt;br /&gt;Modeling: Pedro Augusto, Mauro Matheus, Aércio Guedes, Marcelo Pasqua&lt;br /&gt;Rigging: Danilo Pinheiro (nilouco)&lt;br /&gt;Animation: Marcio Perrella (MOA), Sérgio Minehira (Urameshi), Ary, Eduardo Komaba&lt;br /&gt;Render: Gilmar Moraes (Doors), Élvio Cavalcante, Eduardo Teles, Rafael Braga&lt;br /&gt;&lt;br /&gt;Music:&lt;br /&gt;Pink Floyd - More Blues&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-3096526369261234151?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/3096526369261234151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=3096526369261234151&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3096526369261234151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/3096526369261234151'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/rigging-cinemark-project-2009.html' title='Rigging - Cinemark Project - 2009'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-4995522222648591538</id><published>2010-03-12T17:02:00.002-03:00</published><updated>2010-11-05T22:12:02.029-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>Logo - Factor 8</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;This is an animation for a Logo of &lt;a href="http://www.factor8productions.com/" target="blank"&gt;Factor 8 Productions&lt;/a&gt;, a studio in New York city - USA.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Essa é uma animação de uma Vinheta da &lt;a href="http://www.factor8productions.com/" target="blank"&gt;Factor 8 Productions&lt;/a&gt;, um estudio na cidade de Nova Iorque - EUA.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/10119603?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/10119603"&gt;Logo - Factor 8&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;CREDIT:&lt;br /&gt;Owner: Nicholas J. Eisenberg&lt;br /&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;&lt;br /&gt;3D Generalist: Danilo Pinheiro (nilouco)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-4995522222648591538?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/4995522222648591538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=4995522222648591538&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4995522222648591538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4995522222648591538'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/logo-factor-8.html' title='Logo - Factor 8'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-4975122538393756993</id><published>2010-03-12T16:14:00.004-03:00</published><updated>2010-11-05T22:13:43.634-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Rigging - Teaser - Ivete Stellar</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;I did all the rigs of this teaser as a remote freelancer for Caco Motion.&lt;br /&gt;This is a story based on a famous brasilian singer Ivete Sangalo.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Eu fiz todos os rigs para esse teaser como um freelancer remoto para a Caco Motion.&lt;br /&gt;Ele é uma estoria baseada na cantora Ivete Sangalo.&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9962004?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9962004"&gt;Teaser - Ivete Stellar&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9803233?portrait=0" width="640" height="360" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9803233"&gt;Rigging - Teaser - Ivete Stellar&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;CREDIT:&lt;br /&gt;&lt;i&gt;Executive Producer&lt;/i&gt;:&amp;nbsp; Andre Valle&lt;br /&gt;&lt;i&gt;Coordenator&lt;/i&gt;: Jorge Motta&lt;br /&gt;&lt;i&gt;Art Direction and Matte Painting&lt;/i&gt;: Renato Barreto, Ricardo Falcão, Iata Ândesson, Michel Alencar, Jorge Motta&lt;br /&gt;&lt;i&gt;Tecnical Directors&lt;/i&gt;: Jorge Motta, Michel Alencar&lt;br /&gt;&lt;i&gt;Modeling&lt;/i&gt;: Renato Barreto, Vitor Lobo, Ricardo Falcão, Jorge Motta, Michel Alencar&lt;br /&gt;&lt;i&gt;Rigging/Skining&lt;/i&gt;: Danilo Pinheiro, Jorge Motta, Michel Alencar&lt;br /&gt;&lt;i&gt;Animation&lt;/i&gt;: André Coelho, Marcos Borba, Jorge Motta&lt;br /&gt;&lt;i&gt;Texturing and Ligthing&lt;/i&gt;: Michel Alencar, Jorge Motta, Renato Barreto, Vitor Lobo&lt;br /&gt;&lt;i&gt;Visual FX&lt;/i&gt;: George Motta, Michel Alencar&lt;br /&gt;&lt;i&gt;Music and References&lt;/i&gt;: Renato Barreto George Motta&lt;br /&gt;&lt;i&gt;Audio FX&lt;/i&gt;: Attitude Áudio Criação&lt;br /&gt;&lt;i&gt;Story&lt;/i&gt;: Renato Barreto Leo Libório&lt;br /&gt;&lt;i&gt;Creation and Direction&lt;/i&gt;: Renato Barreto&lt;br /&gt;&lt;br /&gt;Music:&lt;br /&gt;Ivete Sangalo - Faz Tempo&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-4975122538393756993?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/4975122538393756993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=4975122538393756993&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4975122538393756993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4975122538393756993'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/rigging-teaser-ivete-stellar.html' title='Rigging - Teaser - Ivete Stellar'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7418660669238231582</id><published>2010-03-10T16:30:00.001-03:00</published><updated>2010-03-10T17:11:08.842-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>Short Film - The Kid / A Garota - 2006</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.agarota.com/" target="blank"&gt;www.agarota.com&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Short film animated, 35mm, directed by &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt; and photography by Guilherme Cunha.&lt;br /&gt;Very beautiful movie picture about human rights.&lt;br /&gt;Screened in 138 film festivals in 41 countries and winner of 10 international awards.&lt;br /&gt;To see this film, please &lt;a href="http://www.agarota.com/" target="blank"&gt;Click HERE&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Curta metragem animado, 35mm, dirigido por &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt; e fotografia de Guilherme Cunha.&lt;br /&gt;Filme muito bonito sobre direitos humanos.&lt;br /&gt;Exibido em 138 festivais de cinema em 41 países e vencedor de 10 prêmios internacionais.&lt;br /&gt;Para assistir a esse filme, por favor &lt;a href="http://www.agarota.com/" target="blank"&gt;Clique AQUI&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ftsccTDsI/AAAAAAAAAJk/FGXz8IdQXt4/s1600-h/a_garota_cartaz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ftsccTDsI/AAAAAAAAAJk/FGXz8IdQXt4/s640/a_garota_cartaz.jpg" width="529" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5ftvRGZaEI/AAAAAAAAAJs/cpS9TpIEjI0/s1600-h/stills_Menina_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="427" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5ftvRGZaEI/AAAAAAAAAJs/cpS9TpIEjI0/s640/stills_Menina_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5ftyNe5S7I/AAAAAAAAAJ0/GSNu863yd6I/s1600-h/stills_Mendigo_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="427" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5ftyNe5S7I/AAAAAAAAAJ0/GSNu863yd6I/s640/stills_Mendigo_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ft1TEb4jI/AAAAAAAAAJ8/YaIHM5yv3qc/s1600-h/stills_carrinho_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="427" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ft1TEb4jI/AAAAAAAAAJ8/YaIHM5yv3qc/s640/stills_carrinho_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5fuIfdoF0I/AAAAAAAAAKU/7PqJfUYW23c/s1600-h/stills_Boneca_B_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="427" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5fuIfdoF0I/AAAAAAAAAKU/7PqJfUYW23c/s640/stills_Boneca_B_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ft_Y1PrFI/AAAAAAAAAKM/6-I28KZcyEM/s1600-h/stills_3D_boneca_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="427" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ft_Y1PrFI/AAAAAAAAAKM/6-I28KZcyEM/s640/stills_3D_boneca_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5fuPdqbZeI/AAAAAAAAAKc/V0pLGWZIvqQ/s1600-h/mk_off_agarota_E.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5fuPdqbZeI/AAAAAAAAAKc/V0pLGWZIvqQ/s400/mk_off_agarota_E.jpg" width="350" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;making off&lt;/i&gt; :)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5fuWaWAUUI/AAAAAAAAAKk/d5YvjM6E2o4/s1600-h/mk_off_agarota_F.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="blank"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5fuWaWAUUI/AAAAAAAAAKk/d5YvjM6E2o4/s400/mk_off_agarota_F.jpg" width="350" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div style="text-align: center;"&gt;Amiens, Berlin, Los Angeles, San Diego, San Francisco, Nova York, Athens, Winnipeg, Guadalajara, Strumica, Sarajevo, Shanghai, Londres, Nova Delhi, Seoul, Toronto, Buenos Aires, Atlanta, Detroit, Santiago, Hamburg, Barcelona, Chicago e Hollywood&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Brasil . USA . Turquia . França . Portugal . United Arab Emirates . Índia . Egito . Canadá . Grécia, Botswana . México . Austrália . Polônia . Macedônia . Holanda . Irlanda do Norte . Bosnia &amp;amp; Herzegovina . Ucrânia . Cambodia . China . Espanha . África do Sul . UK . Itália . Kenya . Inglaterra . Korea do Sul . Alemanha . Finlândia . Colômbia . Nova Zelândia . Chile . Equador. Argentina . România . Paquistão . Eslováquia . Irã . Malásia&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;CREDIT:&lt;br /&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/"&gt;Fernando Pinheiro&lt;/a&gt;&lt;br /&gt;Photograph: Guilherme Cunha&lt;br /&gt;3D Generalist: Danilo Pinheiro (nilouco)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7418660669238231582?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7418660669238231582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7418660669238231582&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7418660669238231582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7418660669238231582'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/short-film-kid-garota-2006.html' title='Short Film - The Kid / A Garota - 2006'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ftsccTDsI/AAAAAAAAAJk/FGXz8IdQXt4/s72-c/a_garota_cartaz.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-2581516114069637679</id><published>2010-03-10T16:00:00.001-03:00</published><updated>2010-11-05T22:15:00.710-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reels'/><title type='text'>DemoReel - Works - 2008</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Demoreel with a lot of works that I did as an artist 3D generalist since 2003.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Demoreel de varios trabalhos que fiz como artista 3D generalista desde 2003.&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9959029?portrait=0" width="640" height="424" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9959029"&gt;Danilo Pinheiro - DemoReel - Works - 2008&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;CREDIT:&lt;br /&gt;Character Designer: &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;&lt;br /&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;&lt;br /&gt;3D Generalist: Danilo Pinheiro (nilouco)&lt;br /&gt;&lt;br /&gt;Music:&lt;br /&gt;Leonardo Bigghetti - Fiber Optics&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-2581516114069637679?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/2581516114069637679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=2581516114069637679&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2581516114069637679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/2581516114069637679'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/demoreel-works-2008.html' title='DemoReel - Works - 2008'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-5182086620246116491</id><published>2010-03-09T21:08:00.001-03:00</published><updated>2010-11-05T22:16:13.012-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>Logo - Insert Video</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This Logo was made to &lt;a href="http://www.insertfotoevideo.com.br/" target="blank"&gt;Insert Video&lt;/a&gt;, a video studio in Belo Horizonte - Brazil.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Essa Vinheta foi feita para a &lt;a href="http://www.insertfotoevideo.com.br/" target="blank"&gt;Insert Video&lt;/a&gt;, uma produtora de video em Belo Horizonte - Brasil.&lt;/div&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/10045635?portrait=0" width="640" height="424" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/10045635"&gt;Logo - Insert Video&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-5182086620246116491?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/5182086620246116491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=5182086620246116491&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5182086620246116491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/5182086620246116491'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/logo-insert-video.html' title='Logo - Insert Video'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-6539111883043762156</id><published>2010-03-09T21:03:00.000-03:00</published><updated>2010-03-09T21:03:56.356-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>3D animations to DVD menu</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Animations of two characters created to bridegroom marriage DVDs menu for my friend &lt;a href="http://denizarddennis.wordpress.com/" target="blank"&gt;Denizard Dennis&lt;/a&gt; da ICOM Video.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Animações de dois personagens criados para menu de DVDs de casamento para meu amigo &lt;a href="http://denizarddennis.wordpress.com/" target="blank"&gt;Denizard Dennis&lt;/a&gt; da ICOM Video.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5a35Je6PbI/AAAAAAAAAJc/Fqdz1dEmsrw/s1600-h/stills_noivinhos_B.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5a35Je6PbI/AAAAAAAAAJc/Fqdz1dEmsrw/s640/stills_noivinhos_B.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-6539111883043762156?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/6539111883043762156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=6539111883043762156&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/6539111883043762156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/6539111883043762156'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/3d-animations-to-dvd-menu.html' title='3D animations to DVD menu'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FU8UZgMu-jY/S5a35Je6PbI/AAAAAAAAAJc/Fqdz1dEmsrw/s72-c/stills_noivinhos_B.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-8581918808415232650</id><published>2010-03-09T17:10:00.000-03:00</published><updated>2010-03-09T17:10:23.883-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>Santinho</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;This project has some Bible parable stories of the Catholic religion. It aims to educate children living accordingly to Jesus Christ´s principles and values.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse projeto tem algumas estórias de parábolas da bíblia da religião católica. Ele objetiva educar crianças a viver de acordo com os princípios e valores ensinados por Jesus Cristo.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5aqAjiLhiI/AAAAAAAAAIk/YHkG_SKcVYU/s1600-h/stills_Santinho_e_Ovelinha_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5aqAjiLhiI/AAAAAAAAAIk/YHkG_SKcVYU/s640/stills_Santinho_e_Ovelinha_A_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5aqDMeQkfI/AAAAAAAAAIs/7X5StzWniGA/s1600-h/stills_Santinhos_A_00.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5aqDMeQkfI/AAAAAAAAAIs/7X5StzWniGA/s640/stills_Santinhos_A_00.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5aqFUdhvRI/AAAAAAAAAI0/_24pA_oFc-s/s1600-h/stills_Santinhos_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5aqFUdhvRI/AAAAAAAAAI0/_24pA_oFc-s/s640/stills_Santinhos_A_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5aqIN2mvfI/AAAAAAAAAI8/n4H44qeAs2E/s1600-h/stills_Santinhos_A_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5aqIN2mvfI/AAAAAAAAAI8/n4H44qeAs2E/s640/stills_Santinhos_A_02.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5aqJwTmfgI/AAAAAAAAAJE/5do31ikbkoM/s1600-h/stills_Santinhos_A_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5aqJwTmfgI/AAAAAAAAAJE/5do31ikbkoM/s640/stills_Santinhos_A_03.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5aqL3espfI/AAAAAAAAAJM/kSIfwdRGPss/s1600-h/stills_Santinhos_A_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5aqL3espfI/AAAAAAAAAJM/kSIfwdRGPss/s640/stills_Santinhos_A_04.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5aqOuLNWwI/AAAAAAAAAJU/X6jdw-CLPtc/s1600-h/stills_Ovelinha_D_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5aqOuLNWwI/AAAAAAAAAJU/X6jdw-CLPtc/s640/stills_Ovelinha_D_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;CREDIT:&lt;br /&gt;Character Designer: &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;&lt;br /&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;&lt;br /&gt;3D Generalist: Danilo Pinheiro (nilouco)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-8581918808415232650?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/8581918808415232650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=8581918808415232650&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8581918808415232650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8581918808415232650'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/santinho.html' title='Santinho'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FU8UZgMu-jY/S5aqAjiLhiI/AAAAAAAAAIk/YHkG_SKcVYU/s72-c/stills_Santinho_e_Ovelinha_A_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-9014918260323594677</id><published>2010-03-09T17:00:00.000-03:00</published><updated>2010-03-09T17:00:35.099-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>Saradin</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN] &lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;A part of the project to give a "mascot" to "Sara Nossa Terra", a Christian Protestant religion, that intends to develop good social culture, in general.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Uma parte do projeto de um "mascote" para a "Sara Nossa Terra", uma religião Protestante cristã, que visa o desenvolvimento socio-cultural, em geral.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ank_omeWI/AAAAAAAAAIU/5gyu91oVYEI/s1600-h/stills_Saradin_C_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ank_omeWI/AAAAAAAAAIU/5gyu91oVYEI/s640/stills_Saradin_C_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5annqviOII/AAAAAAAAAIc/XIzaHg8wj3o/s1600-h/stills_Saradin_E_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5annqviOII/AAAAAAAAAIc/XIzaHg8wj3o/s640/stills_Saradin_E_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;CREDIT:&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Character Designer: &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;3D Generalist: Danilo Pinheiro (nilouco).&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-9014918260323594677?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/9014918260323594677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=9014918260323594677&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/9014918260323594677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/9014918260323594677'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/saradin.html' title='Saradin'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FU8UZgMu-jY/S5ank_omeWI/AAAAAAAAAIU/5gyu91oVYEI/s72-c/stills_Saradin_C_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7439609064652235915</id><published>2010-03-09T16:50:00.000-03:00</published><updated>2010-03-09T16:50:10.925-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>Noel - 2006</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Our dear Santa Claus and his Polar Bear friend :)&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nosso querido Papai Noel e seu amigo Urso Polar :)&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5akeD3iPpI/AAAAAAAAAHs/B0s1rk0NqVQ/s1600-h/stills_Papai_Noel_B_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5akeD3iPpI/AAAAAAAAAHs/B0s1rk0NqVQ/s640/stills_Papai_Noel_B_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5akio7_ZEI/AAAAAAAAAH0/-6crUV5s3QQ/s1600-h/stills_Trenoh_A_00.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5akio7_ZEI/AAAAAAAAAH0/-6crUV5s3QQ/s640/stills_Trenoh_A_00.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5aklwokxcI/AAAAAAAAAH8/RZM6UpZdG1g/s1600-h/giro_trenoh_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5aklwokxcI/AAAAAAAAAH8/RZM6UpZdG1g/s640/giro_trenoh_A.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5akn_edPMI/AAAAAAAAAIE/y79Zp1iFgaU/s1600-h/stills_Urso_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5akn_edPMI/AAAAAAAAAIE/y79Zp1iFgaU/s640/stills_Urso_A_01.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5akqqOztyI/AAAAAAAAAIM/DgngyuXgVjM/s1600-h/giro_urso_A.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5akqqOztyI/AAAAAAAAAIM/DgngyuXgVjM/s640/giro_urso_A.jpg" target="blank" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;CREDIT:&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Character Designer: &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;3D Generalist: Danilo Pinheiro (nilouco).&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7439609064652235915?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7439609064652235915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7439609064652235915&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7439609064652235915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7439609064652235915'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/noel-2006.html' title='Noel - 2006'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FU8UZgMu-jY/S5akeD3iPpI/AAAAAAAAAHs/B0s1rk0NqVQ/s72-c/stills_Papai_Noel_B_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-4861079660208127757</id><published>2010-03-07T18:23:00.000-03:00</published><updated>2010-03-07T18:23:13.217-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>3D Generalist old jobs</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;I was the pleasure to work with the great artist &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;. These are some old jobs that I did as a 3D Generalist.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Eu tive o prazer de trabalhar com o grande artista &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;. Esses são alguns trabalhos antigos que eu fiz como 3D Generalista.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QYI-dtVzI/AAAAAAAAAHM/_6Dg83KA10Q/s1600-h/stills_Nebris_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QYI-dtVzI/AAAAAAAAAHM/_6Dg83KA10Q/s640/stills_Nebris_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5QYKkgIhGI/AAAAAAAAAHU/0qapDSQqP2I/s1600-h/stills_Faca_Nebris_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://1.bp.blogspot.com/_FU8UZgMu-jY/S5QYKkgIhGI/AAAAAAAAAHU/0qapDSQqP2I/s640/stills_Faca_Nebris_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QYL1r9KaI/AAAAAAAAAHc/i_vbqf8Vj3s/s1600-h/stills_Petroleiro_B_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QYL1r9KaI/AAAAAAAAAHc/i_vbqf8Vj3s/s640/stills_Petroleiro_B_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5QYNAkLGmI/AAAAAAAAAHk/-N2T2Pv3kGo/s1600-h/stills_mao_galho_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://2.bp.blogspot.com/_FU8UZgMu-jY/S5QYNAkLGmI/AAAAAAAAAHk/-N2T2Pv3kGo/s640/stills_mao_galho_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-4861079660208127757?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/4861079660208127757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=4861079660208127757&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4861079660208127757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4861079660208127757'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/3d-generalist-old-jobs.html' title='3D Generalist old jobs'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QYI-dtVzI/AAAAAAAAAHM/_6Dg83KA10Q/s72-c/stills_Nebris_A_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-866397169936329115</id><published>2010-03-07T18:02:00.002-03:00</published><updated>2010-03-07T18:16:27.913-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Generalist'/><title type='text'>3D for Fine Arts</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;These pictures are from videos made to Fine Arts undergraduation course of my brother &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;. He is really a great cineast! You can see his works in &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;IMDB&lt;/a&gt; or in his &lt;a href="http://www.fernandopinheiro.com/" target="blank"&gt;web-site&lt;/a&gt;.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Essas são imagens de videos feitos para o curso de graduação em Belas Artes de meu irmão &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;. Ele é realmente um grande cineasta! Voce pode ver seus trabalhos no &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;IMDB&lt;/a&gt; ou em seu &lt;a href="http://www.fernandopinheiro.com/" target="blank"&gt;web-site&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5QT5e4c3XI/AAAAAAAAAG0/-JwmeV0i_xE/s1600-h/stills_cavalos_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5QT5e4c3XI/AAAAAAAAAG0/-JwmeV0i_xE/s640/stills_cavalos_A_01.jpg" width="640" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QT7kIuCBI/AAAAAAAAAG8/ANi97BTT3jo/s1600-h/stills_cavalos_B_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QT7kIuCBI/AAAAAAAAAG8/ANi97BTT3jo/s640/stills_cavalos_B_01.jpg" width="640" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QT9fDPTgI/AAAAAAAAAHE/CJzLKpBkTgo/s1600-h/stills_olaria_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5QT9fDPTgI/AAAAAAAAAHE/CJzLKpBkTgo/s640/stills_olaria_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-866397169936329115?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/866397169936329115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=866397169936329115&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/866397169936329115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/866397169936329115'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/3d-for-fine-arts.html' title='3D for Fine Arts'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FU8UZgMu-jY/S5QT5e4c3XI/AAAAAAAAAG0/-JwmeV0i_xE/s72-c/stills_cavalos_A_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-7931454644698116380</id><published>2010-03-07T16:59:00.004-03:00</published><updated>2010-03-07T18:15:29.402-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rigging'/><title type='text'>Rigging Challenge - Kito (CGSociety)</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;&lt;span class="description"&gt;This is a WIP of the character Kito from CGSociety unofficial RIGGING Challenge in September 2008. I was unable to continue this project because I moved to São Paulo city and it was an adventure (hehehe). This project was great, because I learned about Ribbons rig.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Esse é um trabalho em construção do personagem Kito do &lt;span class="description"&gt;CGSociety unofficial RIGGING Challenge em setembro de 2008. Eu não pude continuar porque me mudei para a cidade de São Paulo e foi uma aventura (hehehe). Esse projeto foi otimo, porque eu aprendi sobre Ribbons em rig.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/82Wp4hYUN4E&amp;hl=en_US&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/82Wp4hYUN4E&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5XYtb_pRaeE&amp;hl=en_US&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5XYtb_pRaeE&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-7931454644698116380?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/7931454644698116380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=7931454644698116380&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7931454644698116380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/7931454644698116380'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/rigging-challege-kito-cgsociety.html' title='Rigging Challenge - Kito (CGSociety)'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-4119274928420491320</id><published>2010-03-07T15:00:00.009-03:00</published><updated>2010-11-05T22:19:11.118-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reels'/><title type='text'>DemoReel - Rig - 2008</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/9958272?portrait=0" width="640" height="424" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9958272"&gt;Danilo Pinheiro - DemoReel - Rig - 2008&lt;/a&gt; from &lt;a href="http://vimeo.com/nilouco"&gt;Danilo Pinheiro&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;br /&gt;&lt;i&gt;An old demoreel (2008) with the rig of the "Treno" character.&lt;br /&gt;I recorded whole process of modeling, texturing and rigging in Maya PLE 7 in order to teach a team through video tutorials (168 in total).&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;br /&gt;Uma demoreel antiga (2008) com o rig do personagem "Treno".&lt;br /&gt;Gravei todo o processo de modelagem, textura e rigging no Maya PLE 7 visando "treinar" uma equipe atraves de video-aulas (168 no total).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5PtleTcgsI/AAAAAAAAAGs/jpmJLq69eP8/s1600-h/stills_Treno_A_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/_FU8UZgMu-jY/S5PtleTcgsI/AAAAAAAAAGs/jpmJLq69eP8/s640/stills_Treno_A_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5PtgcHxkMI/AAAAAAAAAGk/m7T63sQ9qCU/s1600-h/stills_Treno_C_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5PtgcHxkMI/AAAAAAAAAGk/m7T63sQ9qCU/s640/stills_Treno_C_01.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5PtaBuW_MI/AAAAAAAAAGc/GC7wZZ1D1tw/s1600-h/giro_treno.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/_FU8UZgMu-jY/S5PtaBuW_MI/AAAAAAAAAGc/GC7wZZ1D1tw/s640/giro_treno.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;CREDIT:&lt;br /&gt;Character Designer: &lt;a href="http://helbersoares.blogspot.com/" target="blank"&gt;Helber Soares&lt;/a&gt;&lt;br /&gt;Director: &lt;a href="http://www.imdb.com/name/nm3194149/" target="blank"&gt;Fernando Pinheiro&lt;/a&gt;&lt;br /&gt;3D Generalist: Danilo Pinheiro (nilouco)&lt;br /&gt;&lt;br /&gt;Music:&lt;br /&gt;The House Blues Band - Let me do the work&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-4119274928420491320?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/4119274928420491320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=4119274928420491320&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4119274928420491320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/4119274928420491320'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/demoreel-rig-2008.html' title='DemoReel - Rig - 2008'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FU8UZgMu-jY/S5PtleTcgsI/AAAAAAAAAGs/jpmJLq69eP8/s72-c/stills_Treno_A_01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6955055545823171827.post-8780422086114497314</id><published>2010-03-01T09:00:00.000-03:00</published><updated>2010-03-01T09:00:58.351-03:00</updated><title type='text'>Welcome! - Bem vindo!</title><content type='html'>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[EN]&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Welcome to my blog!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;i&gt;Here I will show something about my works. Thank you!&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;[PT]&lt;/b&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Bem vindo ao meu blog!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Aqui eu vou mostrar algumas coisas do meu trabalho. Obrigado!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6955055545823171827-8780422086114497314?l=nilouco.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nilouco.blogspot.com/feeds/8780422086114497314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6955055545823171827&amp;postID=8780422086114497314&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8780422086114497314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6955055545823171827/posts/default/8780422086114497314'/><link rel='alternate' type='text/html' href='http://nilouco.blogspot.com/2010/03/welcome-bem-vindo.html' title='Welcome! - Bem vindo!'/><author><name>Danilo Pinheiro</name><uri>http://www.blogger.com/profile/10618761550378422644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_FU8UZgMu-jY/S4AfJyI8VNI/AAAAAAAAAA0/lunT2kGQ600/S220/blog_nilouco_A_00.jpg'/></author><thr:total>0</thr:total></entry></feed>
